I save my textures out of Photoshop in PSD format, and add them to my VRay materials as PSD's and when i render my scene, all the textures are really dark and what seems really really saturated.. how should i correct this? im using Nederhorst settings for rendering.
should i use a differnet file format out of phtoshop instead of PSD's. I'd rather not use EXR's out of photoshop as that would include installing plugins on all the computers here at work and render farm etc.
so how do i render my textures out of VRay so they look like they do within Photoshop?
the only way i can seem to fix it, which doesnt seem to be the right way to do it - is to save the texture as a Tif out of PS, add it to my VRay material, and go to Attribute - add texture gamma correction and set it to 0.6
hope someone can help
much appriciate it.