My name is Wasiq and i just finished my thesis for animation. My idea was to recreate Metal Gear Solid 4 on the PS1 engine. I improved the overall outlook along with the animation and added my own sub story line introducing a new character Neda into the already existing storyline of MGS4. The scene takes place when we revisit shadowmoses and take the same path we took where we first confront Sniperwolf.
I used Autodesk Maya and Mental Ray for rendering. Used Zbrush to texture the characters and After Effects to composite. I used boht Nuendo and Sony Vegas for the sound design and recording, Mixing and Mastering. I did the Voice Over's myself except for Neda. I hope you like it :)
here is the link...