View Full Version : Maya 2012 + krakatoa?

06 June 2011, 04:21 PM
I am curious having never used krakatoa for particles but from what I see this is a wonderful tool. Maya has a good particle system but doesn't seem to match the magnitude of sims achieved in krakatoa.

Has anyone used them combined ? Im looking online for their official website and trying to find some info.

06 June 2011, 04:25 PM
dont know how this could help u but this is it (

this is a maya2krakatoa plugin that can export maya particles into krakatoa prt format

when u finish exporting, u have to run 3ds max and load via krakatoa loader particles u just export, tweak it a little and hit render ;)


06 June 2011, 10:32 AM
Rumor has it that krakatoa for Maya is under development.

06 June 2011, 03:56 PM
yea i know :) cant wait to see it in public :)

01 January 2012, 12:17 PM
so there isn't anyway you can get Maya particles to act like krakatoa does?

'cause as I turn up the emission to around 70,000 my pc lags badly.

01 January 2012, 03:12 PM
As far as I've seen it's a standalone renderer so it'll need a batch export plug-in. Also, Krakatoa is usually really improved with a good FumeFx sim behind it, is there and equivalent in maya ?

01 January 2012, 05:40 AM
FumeFX and Krakatoa in Maya would be insanely awesome!

01 January 2012, 09:46 AM
FumeFX and Krakatoa in Maya would be insanely awesome!

I don't agree that you need Fume FX in Maya, as Maya Fluids is really awesome. Just tough to handle in the beginning.

But something like Krakatoa would definitely be good. :thumbsup:

01 January 2012, 03:35 PM
Dont know if u guys seen this :
I've been researching for a while now to get similar effects like in Krakatoa but in Maya, and so far i've found that u can use 3Delight of Renderman using the Rib cache file method, Realflow Renderkit for Maya and some ppl said that u can also use Air (or airstream) and finalrender.
With this said i dont't think u can get as good of a result as with Krakatoa and it seems that most of the programs ar better ar rendering millions of particles than Maya.

01 January 2012, 07:13 PM
I don't agree that you need Fume FX in Maya, as Maya Fluids is really awesome. Just tough to handle in the beginning.

But something like Krakatoa would definitely be good. :thumbsup:

I don't like Maya fluids that well. It awesome that it got so many settings, but it's really hard to render. I think i will always stick to Houdini for VFX purposes. It's the most powerful application i haveve every worked in. I am not sure though how hard FumeFX is to render. I've not used it to much, but i have seen videos on Youtube that blew my mind away.

01 January 2012, 11:57 AM
I don't like Maya fluids that well. It awesome that it got so many settings, but it's really hard to render.

By the end of the day, i guess its not about the software but about your end result. I don't think anyone will care what software we used when they see a beautiful explosion or fire. :)

However, when you get used to fluids, you will know how render in passes. :)

Hodini is an amazing software for fx, so I have heard from users.

01 January 2012, 08:50 AM
Has anyone tried Maxwell with Maya particles, i know that Maxwell and Realflow are made by the same company so they can be used both in combination especially with the Realflow Renderkit.
Here are some great renders:

01 January 2012, 10:58 PM
Has anyone tried Maxwell with Maya particles

Amazing stuff Mihai...
and your previous YouTube link was also informative.
Thnx man

01 January 2012, 07:47 AM
No problem, now im testing realflow renderkit for maya 2011 but the renderkit doesnt seem to work, i also tryed with maya 2012, im using Realflow 5 so maybe theres a problem with the renderkit on that version, but the normal realflow plugin for maya seems to work just fine i also tested it with maxwell and its amaizingly fast and maxwell also has a renderkit realflow colaboration and u can add more particles at rendertime and also increase the blur ammount...awsome!

01 January 2012, 01:05 PM
So you mean Real Flow render kit ain't working but Maxwell is rendering both real flow and Maya particles, is it?

Can you please post some test renders if you got something close to krakatoa?

01 January 2012, 01:19 PM
Im only doing quick tests so i dont have anything special just testing to see how and if it works.Hopefully i will make something soon but first i need to fix this renderkit problem, i will test the next realflow version wich is Realflow 2012 maybe that will work.

01 January 2012, 06:21 PM
No prob.
I just wanted to see a playblast or something. Just to know how things work

01 January 2012, 08:23 PM
I am happy to say that i finally made the renderkit work for mental ray and it's very fast on alot of particles, i will do some tests this weekend and post the images here. Im gonna do a comparison between using the Realflow plugin for Maya, the renderkit plugin for mental ray and the renderkit for Maxwell.

01 January 2012, 09:42 PM
Will be waiting for you renders...
Would love to see them....

01 January 2012, 11:46 PM
this is incredible...

02 February 2012, 01:02 AM
How on earth did he render that?

02 February 2012, 08:11 AM
As u can see he rendered in passes, dont know how he rendered so many particles with Vray for the color, probably he used a mesh for the main watter and particles for the splashes.

Here is an awsome effects video, in the first part he uses maya in combination with realflow:

02 February 2012, 11:33 AM
This is great... I just hope I won't divert from my work after watching all this. Its so tempting to test

02 February 2012, 06:40 PM
How on earth did he render that?

Did you not watch the 'BreakeDown'?

02 February 2012, 04:31 PM
Did you not watch the 'BreakeDown'?

'course I saw that...
here we are discussing about how to render many particles.
so many particles with V-ray for color, in one shot.

that's what i was talking about. please read comments above thomwickes. :)

02 February 2012, 06:36 PM

I've also seen this (no particles, but maxwell & realflow, very nice)


02 February 2012, 09:04 AM
I just saw a tutorial for rendering with krakatoa using max and well, i dont think u can recreate that quality with anything else.In the tutorial the look of the simulation is made with FumeFx and the final render rendered with Krakatoa. U can create the simulation in maya combining maya fluids and particles and using the fluids as a field to affect the particles of using realflow for the simulation.Also there is a plugin for 3Delight called ZFluid that seems to do what Krakatoa and Fumefx do combined but i havent tested it.
The first video i posted showed that they are working on a Standalone version of Krakatoa and using a mel script u can send the scene to the standalone rendered for rendering i just hope they will release it sooner.

02 February 2012, 02:12 PM
i tried installing zfluids, never worked on my machine. :(

02 February 2012, 07:40 AM
Zfluid is amazing plugin for maya. I think I have only commercial license for it ;)
It's written by genius called Zhang Jian!
It generates loads of particles, has a great field fluid, plus included cashing and little workflow for rendering with 3Delight.


02 February 2012, 12:17 PM
Really, i only found a version for Maya 2009 and 2010, dont know if there is any newer version.
Talking about Krakatoa SR i have some great news, for those that want to try out a beta version of it u can email the makers of Krakatoa at the folowing email : (

02 February 2012, 07:22 AM
I'm not sure but this might be a link to a recent build of zFluid:

That site's in Chinese which I don't read so please be careful and do some translating before using. Also, that might not be a legal version, god knows seeing legal versions of anything in here (I'm in Beijing) is a rarity. Anyway I just searched on Google and that was one of the first results.

02 February 2012, 08:53 AM
Thanks but i already found that version and it's only for maya 2009 and 2010 so i will have to install 2009 and see how it works.

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