View Full Version : HMC #31 PIXAR TRIBUTE: Character Sulley
06 June 2011, 12:21 PM
Ok I am in.
Monsters Inc came out when I was in high school at a time when I was starting to explore 3D software. I remember seeing the footage of Pixar studios, fun, scooters and chimps; Animation was the life for me.
So ten years on lets see if I can recreate something that inspired me to get in Animation, my favourite Pixar character Sulley.
06 June 2011, 12:41 PM
I have laid out the proportions of Sulley using spheres and cylinders, matching it against an image of Sulley.
Often with character reference I am given a three quarters posed designs, it is very rare for a character design to come to me in front and side view character sheets, so I find it important to be able to block out a character from a posed design image, this being the ideal situation because the image I am basing my proportions off is already 3D. Now I have the proportions laid out I can continue my modeling in the conventional T-pose.
06 June 2011, 12:53 PM
06 June 2011, 01:08 PM
Cool technique, I'll give it a try for the other characters I'll model during this HMC.
06 June 2011, 03:12 PM
I have started laying out some mesh in the face area.
06 June 2011, 04:04 PM
A quick test to convince myself I will be able to put fur on this character.
06 June 2011, 05:54 PM
If it's blocked out in that way, how are you going to model it in a t pose? :)
06 June 2011, 02:40 AM
Once I finished with the Blocking I rotated the parts back into a T-pose position. I am able to continue to work in the posed form because as I go I will add joints with basic envelope skinning, this means I can work on a symmetrical model why matching it to posed reference.
06 June 2011, 03:16 AM
very good. keep going!
06 June 2011, 03:42 AM
Thats an exellent technigue man .More like what an artist would draw as .I cant wait to see this guy and how you do the fur.
06 June 2011, 11:35 AM
This is really really cool, you are bringing the character to life :)
06 June 2011, 12:34 PM
Continued building the mesh today.
06 June 2011, 12:58 PM
Very cool technique. Nice progress so far.
06 June 2011, 07:04 PM
Nice start! looks good:thumbsup:
06 June 2011, 07:04 PM
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