View Full Version : HMC #31 PIXAR TRIBUTE: Character Sulley


BobbyB
06 June 2011, 12:21 PM
Ok I am in.
Monsters Inc came out when I was in high school at a time when I was starting to explore 3D software. I remember seeing the footage of Pixar studios, fun, scooters and chimps; Animation was the life for me.
So ten years on lets see if I can recreate something that inspired me to get in Animation, my favourite Pixar character Sulley.

BobbyB
06 June 2011, 12:41 PM
I have laid out the proportions of Sulley using spheres and cylinders, matching it against an image of Sulley.
Often with character reference I am given a three quarters posed designs, it is very rare for a character design to come to me in front and side view character sheets, so I find it important to be able to block out a character from a posed design image, this being the ideal situation because the image I am basing my proportions off is already 3D. Now I have the proportions laid out I can continue my modeling in the conventional T-pose.

http://www.bigbadanimation.com/images/cgtalk_images/Sulley_Wip_01.jpg
http://www.bigbadanimation.com/images/cgtalk_images/sulley_ref.jpg

Scote
06 June 2011, 12:53 PM
interesting technique!

chichiri
06 June 2011, 01:08 PM
Cool technique, I'll give it a try for the other characters I'll model during this HMC.

BobbyB
06 June 2011, 03:12 PM
I have started laying out some mesh in the face area.

http://www.bigbadanimation.com/images/cgtalk_images/Sulley_Wip_02.jpg

BobbyB
06 June 2011, 04:04 PM
A quick test to convince myself I will be able to put fur on this character.

http://www.bigbadanimation.com/images/cgtalk_images/Sulley_Wip_03.jpg

Integrated
06 June 2011, 05:54 PM
If it's blocked out in that way, how are you going to model it in a t pose? :)

BobbyB
06 June 2011, 02:40 AM
Once I finished with the Blocking I rotated the parts back into a T-pose position. I am able to continue to work in the posed form because as I go I will add joints with basic envelope skinning, this means I can work on a symmetrical model why matching it to posed reference.
http://www.bigbadanimation.com/images/cgtalk_images/Sulley_Wip_04.jpg
http://www.bigbadanimation.com/images/cgtalk_images/Sulley_Wip_05.jpg

Scote
06 June 2011, 03:16 AM
very good. keep going!

fusedgore
06 June 2011, 03:42 AM
Thats an exellent technigue man .More like what an artist would draw as .I cant wait to see this guy and how you do the fur.

Integrated
06 June 2011, 11:35 AM
This is really really cool, you are bringing the character to life :)

BobbyB
06 June 2011, 12:34 PM
Continued building the mesh today.

http://www.bigbadanimation.com/images/cgtalk_images/Sulley_Wip_06.jpg

reedomatic01
06 June 2011, 12:58 PM
Very cool technique. Nice progress so far.

Maxter
06 June 2011, 07:04 PM
Nice start! looks good:thumbsup:

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06 June 2011, 07:04 PM
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