View Full Version : Polygon and a sub-D bing to skeleton

10 October 2003, 02:03 AM
Hello All,

I have a rigging question, I'm not really new to rigging but new to trying to setup this hi-res low ressetup.

I have my low poly verson of my character and a nice good looking Hi-res Sub-d. I was trying to double bind the characters to the same skeleton and hide the low res but, how can I bind both low poly and the sub-D and then if its a rigid bind, adjust membership and this same thing is done to the hi-res? or would I have to do the same thing to the hi-res that I do to the low res.

or is if there is a different way of setting up this up that is less trouble, I am all ears.

thanks for the help.


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