View Full Version : scaling problem with blendshapes

06 June 2011, 08:40 AM
Hello I would like to scale character, but when I scale it (bones) say in smaller character, blend shapes will go in original position of size. I would like to scale blendshapes properly with bones, is there any way to do this?

thank you!

06 June 2011, 12:55 AM
You have to change the deformation order of the skin cluster to be on top of the blendShape.
Right click on your head geo, choose input, all inputs. The deformation list window pop up, simply drag the blendShape node to be under the skincluster using middle mouse button.

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06 June 2011, 12:55 AM
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