View Full Version : Maya 2012 hotfix 2 released

06 June 2011, 12:52 PM
-Goal issue when using a straight curve
-Load render pass doesn't work when project is on network share
-Shadow artifacts occurs with large differences in object size
-Connecting luminance node to bump channel of mental ray shader causes crash
-UNC path bookmarks are not saved in new filebrowser
-Final gather map visualization not working
-Painting blendshapes problems
-Wacom tablet not working correctly in mouse mode
-dagContainer collapses at every DAG operation
-Unpredictable results referencing HIK characters
-Creating Framebuffer with a Geometry shader causes a crash
-Joint orient channels not accepting setAttr correctly
-Graph editor: cannot view multiple f‐curves on a character set
-Polysplit crash
-Metacarpal fingers not created when creating HIK control rig
-Pinning an effector is causing the pivot display to jump
-Missing manipulator handles in perspective view
-Adaptivesampling gives lower shading quality in framebuffers
-mia_material_x preset 'Satined Metal' renders differently
-Scenes with dense final gather settings may have longer render time
-Render with mental ray errors with multi‐shape polygons
-HIK: Shift+LMBdoes not allow for selection of keys on timeline if HIK in scene
-New option in move tool broken
-Human IK: Parenting Auxiliary Effectors to an object doesn't work

06 June 2011, 09:23 PM
-New option in move tool broken

says it all really.

Dr Dardis
06 June 2011, 12:36 AM
People call us mad for sticking with 8.5, but this is why :). I am still using 2010 at home (with pymel).

If you use any version before a service pack, you are essentially paying to be autodesk's QA dept... they love their glorified beta testers ;)

*rant over*

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06 June 2011, 12:36 AM
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