XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : avoiding collisions while chamfering

06-01-2011, 12:44 AM
Hi all,
i got headache from thinking of a solution for this issue, and i'm not sure if this can be done with scripting or not , but hope someone can help me.

the problem described in the following pictures :

http://img710.imageshack.us/img710/8278/42367086.jpg (http://imageshack.us/photo/my-images/710/42367086.jpg/)

http://img854.imageshack.us/img854/9217/84764667.jpg (http://imageshack.us/photo/my-images/854/84764667.jpg/)

http://img833.imageshack.us/img833/9456/11066546.jpg (http://imageshack.us/photo/my-images/833/11066546.jpg/)

http://img37.imageshack.us/img37/263/10107913.jpg (http://imageshack.us/photo/my-images/37/10107913.jpg/)

i hope to find any solution to get the result in the fourth image with script.

thanks in advance..

06-01-2011, 01:16 AM
I guess I don't know what you expect. It just creates cuts based on the next vertex down the edge. Maybe it could be scripted to ignore verts you specify.

06-01-2011, 10:03 PM
this is exactly what i need, i want to script it to ignore specified verts.

but can't figure how to do it.

thanks for reply

06-05-2011, 03:53 AM
any one can help ???

CGTalk Moderation
06-05-2011, 03:53 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.