View Full Version : avoiding collisions while chamfering


lifecode
06 June 2011, 12:44 AM
Hi all,
i got headache from thinking of a solution for this issue, and i'm not sure if this can be done with scripting or not , but hope someone can help me.

the problem described in the following pictures :

http://img710.imageshack.us/img710/8278/42367086.jpg (http://imageshack.us/photo/my-images/710/42367086.jpg/)

http://img854.imageshack.us/img854/9217/84764667.jpg (http://imageshack.us/photo/my-images/854/84764667.jpg/)

http://img833.imageshack.us/img833/9456/11066546.jpg (http://imageshack.us/photo/my-images/833/11066546.jpg/)

http://img37.imageshack.us/img37/263/10107913.jpg (http://imageshack.us/photo/my-images/37/10107913.jpg/)

i hope to find any solution to get the result in the fourth image with script.

thanks in advance..

Kickflipkid687
06 June 2011, 01:16 AM
I guess I don't know what you expect. It just creates cuts based on the next vertex down the edge. Maybe it could be scripted to ignore verts you specify.

lifecode
06 June 2011, 10:03 PM
this is exactly what i need, i want to script it to ignore specified verts.

but can't figure how to do it.

thanks for reply

lifecode
06 June 2011, 03:53 AM
any one can help ???

CGTalk Moderation
06 June 2011, 03:53 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.


1