View Full Version : head tracking, swiming uvs problem.
05 May 2011, 11:50 AM
Hi guys. Right now im making a shot with live action where i need to deform the head of the actor to give a feeling of something going wrong with him progresively. He is tilting and rotating his head a lot, so i cant get away with 2d tracking and warps in post. So the way i aproached it is to object track his head to get the rotations, and camera project the sequence on the geo. But now im facing the problem of having the camera projection been live over the geometry and of course it swims if i try to deform it, and if i freeze it, of course the trick wont work. So the question is, is there a way to get around this with construction modes? or is there anything like exporting an UV sequence so that i would have the projection "baked" and i can deform the geometry as i want with my uvs matching the shot per frame?