Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : Stripey mental ray shading

05-28-2011, 07:59 PM
Hi everyone,
I have a problem with rendering my scene in Maya.
Here's the set up of lights:

And here's the result:
As you can see, there's some weird stripeyness going on.

The shader on the character is "misss_fast_skin_maya" and the renderer is the default values for Mental Ray on "Production" quality.

Does anyone have a solution to this?

05-30-2011, 05:13 PM
It looks like something to do with the smoothing group. You can do a test by apply a Smooth to it and render. If that solve the problem, make sure the polygons are using the same smoothing group when you render with lowres mesh.

05-31-2011, 07:39 AM
Hi Inazuma,
My guess is there could be an issue with your lightmap setting.Check for the following
Texture type----------Color
File size Width--------ideally it is through an expression but manually you can set it to be double of your render image width.
File size Height--------ideally it is through an expression but manually you can set it to be your render image height.
File Size Depth--------32 bits

Let me know if it helps.

add the following expression as referred above in case it is missing/broken in the lightmap

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05-31-2011, 07:39 AM
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