View Full Version : pls get rid of : Global Scale Vs Wrap Deformer in Autodesk Maya

05 May 2011, 10:16 PM
Hello everyone!

I have created a rig character but i want to deformed object or a extra mesh along to the character. I added that mesh to the character with the help of wrap deformer but am having trouble:banghead: to get the wrap deformed mesh to scale with the rest of the character. :curious:I've tried a lot but haven't got success till yet.

Please help.....:)any idea and solution must welcome.......

Thanks a lot.


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05 May 2011, 10:16 PM
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