View Full Version : Indigo Renderer 3.0 Preview
05 May 2011, 05:47 PM
Indigo Renderer 3.0 introduces several next-generation features such as interactive scene editing and camera controls, all powered by a supercharged rendering engine which now supports GPU acceleration for both CUDA and OpenCL.
Seamlessly edit displacement maps and material shaders in the same intuitive interface, while interactively rendering over your local area network. All this and more is possible, without sacrificing the unparalleled image quality for which Indigo is famous.
Join us for this revolution in unbiased, physically-based rendering - demo version available soon!
05 May 2011, 08:02 PM
Already saw this, can't wait to try it!
05 May 2011, 11:43 AM
it is a bit tiresome to see every single renderer calling it's camera and material editing real time when there is absolutely no real time in there at all... you move cam and then wait to see first some grayish image and then wait for some more until it is actually rendered enough to see what is needed. same with materials. not falming Indigo alone it goes for all those GPU renderings... it is amasing tech ofc but still common... maybe less focusing on marketing and more on actually improving everything even more ;)
feels like selling washing detergent to ladies commercial..
again I'm not talking about Indigo alone but all in same bucket of "real time" rendering.
Amazing stuff but at least call it right name instead of make marketing names ;)
GPU accelerated rendering is one thing, real time rendering is another thing
but still chers and keep rendering!
05 May 2011, 07:23 PM
indigo is my fav renderer for unbiased rendering
it is a bit tiresome to see every single renderer calling it's camera and material editing real time when there is absolutely no real time in there at all...
they dont say its realtime, they say its interactive, which is not the same thing.
edit: ok later on in the video they start using the term realtime, which is indeed a bit misleading. It would be realtime if yr cpu/gpu can handle it ^^
05 May 2011, 07:23 PM
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