XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : New AutoRigging & Skinning system for Bipeds in Blender- BlenRig 4

05-18-2011, 06:02 AM

New version of the BlenRig addon fixed by Bart Crouch (v123)

_Fixes the warnings that came up after triggering the baking scripts
_Implements new slider called "ALL" that lets you move all the fk/ik and stretch sliders at once.

note: This slider is not animatable yet, but it is a quick way to move everything at once. You have to manually refresh the viewport by moving to the next frame in the timeline.

Download Mirrors:

1 (http://www.jpbouza.com.ar/downloads/BlenRig_scripts_123.py.zip) 2 (http://dl.dropbox.com/u/1716042/BlenRig_scripts_123.py.zip) 3 (http://www.foro3d.com/attachments/154463d1321735977-nuevo-sistema-auto-rigging-and-skinning-blender-2-57-blenrig-4-blenrig_scripts_123.py.zip)


It's been almost an year since I started with this new BlenRig project but it is finally here!!

Well, BlenRig 4 has a lot of improvements thanks to all the new features Blender 2.5 has.

My main goals are:

_ Having a fast an easy way to rig characters
_ Delivering correct and complex deformations out of the box
_ Having a rig that can provide flexible controls
_ Having a user friendly system, that's why there is a nice GUI made by Bart Crouch http://bafull.cgcookie.netdna-cdn.com/images/smilies/sago/eyebrowlift.gif

I've rigged 3 different characters as an example, and I've recorded 5 video tutorials (5 minutes each) that cover all you need to know to use the rig.

Well, see it for yourselves.

These are the 3 characters:

http://www.foro3d.com/attachments/146029d1305697681t-nuevo-sistema-auto-rigging-and-skinning-blender-2-57-blenrig-4-blenrig_zepam_web.png http://www.foro3d.com/attachments/146028d1305697681t-nuevo-sistema-auto-rigging-and-skinning-blender-2-57-blenrig-4-blenrig_nickz_web.png http://www.foro3d.com/attachments/146027d1305697681t-nuevo-sistema-auto-rigging-and-skinning-blender-2-57-blenrig-4-blenrig_gilgamesh_web.png

You can find them here:

http://jpbouza.com.ar/wp/downloads/blenrig/current-release/blenrig-4-0/ (http://jpbouza.com.ar/wp/downloads/blenrig/current-release/blenrig-4-0/)

The Video tutorials can be found here:


Well, I certainly have some plans for the future, like making a quadruped rig, getting integration with rigify, etc etc...Community support would be cool! http://bafull.cgcookie.netdna-cdn.com/images/smilies/sago/biggrin.gif

Hope you like it!

Current Version 4.01

05-18-2011, 06:27 AM
Looking good!!! Thanks for sharing!

05-18-2011, 12:16 PM
Well that was just freakishly cool :)

It makes me think things I can't say here without starting a flame war... ;)

05-18-2011, 01:06 PM
Looks great JP, thanks for sharing all your hard work!

olivier georges
05-19-2011, 06:48 AM
Harmonic coordinate seems really a good choice to deform a character ...

05-29-2011, 02:36 AM
Well, BlenRig 4.01 is available http://bafull.cgcookie.netdna-cdn.com/images/smilies/sago/eyebrowlift.gif

Changes in 4.01:
_Feature Request: added shoulder hinge for the arms. It works in FK and IK modes
_Fixed some Cyclic Dependencies
_Changed the position of master_torso bone so that it matches the actual center of gravity of the models

http://jpbouza.com.ar/wp/downloads/b...e/blenrig-4-0/ (http://jpbouza.com.ar/wp/downloads/blenrig/current-release/blenrig-4-0/)

07-11-2011, 01:57 AM
Hey there JP,

I just emailed you (from Ross) with a problem I was having with my setup, or should I post it up here?

11-19-2011, 09:27 PM
New version of the Blenrig addon at the first post of the thread. (http://forums.cgsociety.org/showthread.php?p=6984735#post6984735)

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