View Full Version : New AutoRigging & Skinning system for Bipeds in Blender- BlenRig 4

05-18-2011, 06:02 AM

New version of the BlenRig addon fixed by Bart Crouch (v123)

_Fixes the warnings that came up after triggering the baking scripts
_Implements new slider called "ALL" that lets you move all the fk/ik and stretch sliders at once.

note: This slider is not animatable yet, but it is a quick way to move everything at once. You have to manually refresh the viewport by moving to the next frame in the timeline.

Download Mirrors:

1 ( 2 ( 3 (


It's been almost an year since I started with this new BlenRig project but it is finally here!!

Well, BlenRig 4 has a lot of improvements thanks to all the new features Blender 2.5 has.

My main goals are:

_ Having a fast an easy way to rig characters
_ Delivering correct and complex deformations out of the box
_ Having a rig that can provide flexible controls
_ Having a user friendly system, that's why there is a nice GUI made by Bart Crouch

I've rigged 3 different characters as an example, and I've recorded 5 video tutorials (5 minutes each) that cover all you need to know to use the rig.

Well, see it for yourselves.

These are the 3 characters:

You can find them here: (

The Video tutorials can be found here:

Well, I certainly have some plans for the future, like making a quadruped rig, getting integration with rigify, etc etc...Community support would be cool!

Hope you like it!

Current Version 4.01

05-18-2011, 06:27 AM
Looking good!!! Thanks for sharing!

05-18-2011, 12:16 PM
Well that was just freakishly cool :)

It makes me think things I can't say here without starting a flame war... ;)

05-18-2011, 01:06 PM
Looks great JP, thanks for sharing all your hard work!

olivier georges
05-19-2011, 06:48 AM
Harmonic coordinate seems really a good choice to deform a character ...

05-29-2011, 02:36 AM
Well, BlenRig 4.01 is available

Changes in 4.01:
_Feature Request: added shoulder hinge for the arms. It works in FK and IK modes
_Fixed some Cyclic Dependencies
_Changed the position of master_torso bone so that it matches the actual center of gravity of the models (

07-11-2011, 01:57 AM
Hey there JP,

I just emailed you (from Ross) with a problem I was having with my setup, or should I post it up here?

11-19-2011, 09:27 PM
New version of the Blenrig addon at the first post of the thread. (

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