So this is driving me NUTS!
I have a huge area to populate with some objects that repeats millions of times. I DON'T HAVE ForesatPro or MultiScatter or any of those so I have to resort to making a minimal object with pflow, then use this object and scatter it millions of times with ForestLITE.
Problem is, try as I may, I cannot convert the Pflow to a MESH while retaining the UVs.
I tried "Mesher" compound object, which gives me a perfect mesh, but it looses all UVs and materials.
I tried the "Snapshot" tool, but this doesnt seem to do anything. I'm on Max 2011 and found this in the Max Help file: "Can I useSnapshot or dynamics with Particle Flow?
No. TheSnapshot tool is not currently compatible with Particle Flow, nor is reactor or the legacy dynamics system."
So then, how the bleep do I convert the thing? I made a small square hedge of 400mmX400mm by 500mm high. It has about 10 000 leaves. This hedge needs to be populated couple million times over an area of about 300METER X 300METER.
So far I can't find any way of doing it by converting the Pflow hedge.
I'm going to attempt to just make one HUGE HUMONGOUS Pflow Hedge over the WHOLE area and see if my poor little XP machine with only 6GB will die a quick and painful death.