10 October 2003, 06:53 PM
First off you are using a really old technique that doesnt' work to well for head topology. What this essentially means is that you have laid the face out in a grid like manner. It does not follow the flow of the flesh, e.g. the rings of tissue that surround the eyes, and form the lips. It will not deform well, and will take much more geometry to approximate the head you desire.
<<<look here for a better explanation>>> (http://coldfusion.art.msstate.edu/camenisch/thehumanhead/modelingtheory.html)
There are a couple ways of making nurbs heads.
The easiest one for what you want to do is using a single surface, with the more detailed features being composed of entirely different and unattached surfaces. You would propably start by taking a sphere, chopping it in half, and positioning the pole at the mouth, and reworking it from there.
The other method which is far more difficult, but will ultimately be more flexible is patch modeling. I am currently making a head using this method, and it is turning out like crap. So make sure you know your nurbs before trying to do this.
<<<here>>> (http://coldfusion.art.msstate.edu/camenisch/thehumanhead/NURBS.html) <<<here>>> (http://www.highend3d.com/maya/tutorials/patch2/) <<<and here>>> (http://www.highend3d.com/maya/tutorials/patch/)
And to top it off, here is a huge maya tutorial resource: <<<here>>> (http://www.learning-maya.com/modeling.php)
Also, since you are using the famous Angelina Jolie reph's
10 October 2003, 08:06 PM
thx man :>
01 January 2006, 12:00 PM
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