View Full Version : Rigging for XBox Kinect

05 May 2011, 05:01 PM
Hi all,
I'm working on a character rig in maya that I will need to bring into Unity. From here I need to make this work with the XBox kinect. This is my first time working with the kinect so I'm really not sure how to go about it. How can I make the rig work with the points that the kinect camera sets up or do I even need to worry about that?

Any info or resources are greatly appreciated.

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05 May 2011, 05:01 PM
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