View Full Version : Dependancy loop with the IK

05 May 2011, 02:06 PM
Hi all! I use 3ds max, and i have this rigging (it's the basic Biped, but i want to personalize the controllers, so i use it as a bone mesh). (

The problem is: i would have a controller (Point001) for the IK solver plane, that moves with the IK, so i'll have a good rig for IK and FK, but obviously any linking of this point to the IK Chain, will cause a dependancy loop, and I can't do this.

How can I solve this problem?

Thanks, and sorry for my probabily not good english!

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05 May 2011, 02:06 PM
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