View Full Version : My plugin for Maya (Pymel is used)

05-01-2011, 04:46 AM
Video here (
another video (
video with cylinder (
Unity3d test (
Key features:
- Creation in one click
- Rather simple adjustment of the form of a muscle (unlike Maya muscle)
- You can animate all ajustable parameters
- Here is much less work on painting weights
- Well and the main thing - you can use your model in game engines!(FBX can carry information about my muscles) and your model will look the same (with muscle deformations)

Publisher needed.

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05-01-2011, 04:46 AM
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