I'm having troubles using Morpher in 3Ds Max. I have my rigged character in the scene with Morphtargets applied to him and he is rigged using biped.
The problem occurs after repositioning the biped within the scene, when I animate the Morpher spinners the mesh moves back into the place of where the biped was positioned previously.
The biped was moved using its Bip, and was key-framed using character studio.
If anyone knows of a solution to this problem I would greatly appreciate your help.