View Full Version : Creating a character out of particles.

04-29-2011, 03:31 PM
Hi all,

Don't dabble much into particles, other than a little bit of smoke and fire, and want to use them for an animation.

What I'm essentially trying to do is have a model but instead of a solid mesh I want it to look like its made out of particles. Kind of like a shadowy being. I haven't a clue where to start with this. Do I build a basic rigged model and "substitute" the particles later? The best example I guess is when a character is made out of water in a movie, except I want more of an ominous black being with red eyeballs.

Found lots of point about disintegrating but I want to keep things "together."

04-29-2011, 04:09 PM
Create a mesh for the shape and place the particles inside or on the surface.

04-29-2011, 04:34 PM
Take a look at this page (esp. the second part of it).
Note that the "PRT Mesher" mentioned in the end is now available under the name "FROST".

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04-29-2011, 04:34 PM
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