View Full Version : connect- Blend Shape to skeleton

04 April 2011, 11:08 PM
i've rigged my character. then i add some eye bland shapes

the prob is that when i move the head and then lift up the bland shape- the head return to his 0 position (i guess since the bland shape node is higher in hierarchy)

anyways- is there a way to connect the blend shape node to the had joint or so?

all i want is to find a way, so that my eyes blend shapes will move with the rig..

ps: i'm using Maya 2011

04 April 2011, 01:23 AM
Goto the inputs and pull down the BS node under the skinCluster node.

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04 April 2011, 01:23 AM
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