View Full Version : toggle control object (mesh)

10 October 2003, 10:47 PM
I saw a demo of some scripts, they should have been completely in MEL. The only thing that baffled me was this...

It was a control object that changed depending on it's state. Since it was a control object, it had keyframes on it and they seleted, translated, rotated it for manipulation.

I know you could do this with bevel... but I dunno if it'd work right if I depended on History to create/remove it.

Any suggestions?

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01 January 2006, 11:00 AM
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