LC #42 Pipers Alley

View Full Version : Cryengine 3 SDK releasing in August 2011. (Free like UDK)

04-21-2011, 08:38 PM

Hello to all of you.

Here at Crytek we value our community, and we love what you do with our engine. In recent times our focus has been heavily on the development of Crysis 2, however our modding community has been, and remains, very important to us.

So, I wanted to tell you about our plans for supporting you in the future with some really exciting news, which I want to share with you now. Modding with the most powerful game engine is coming back!

We want to see what you guys can do with CryENGINE 3 and we hope we'll be as amazed with the things you create as we have been over the past few years. This time around, we're going to do things in a different way - offering you the right tools to achieve your vision.

First of all, we will be launching an Editor for Crysis 2 early in summer. This will allow you to build new maps, items, gameplay modes and more custom content for Crysis 2. For teams looking for even more creative freedom, we have another option: The free CRYENGINE SDK.

Be Free
In August 2011 we will be launching a free CryENGINE SDK. If you want to use it for fun, like all our previous MOD SDKs it will be completely free of charge, to anyone who wants to play with it! You just register, download the SDK with a personalized license key and you're good to go!

Be Creative
We'll be giving you access to the latest, greatest version of CryENGINE 3 - the same engine we use internally, the same engine we give to our licensees, the same engine that powers Crysis 2.

This will be a complete version of our engine, including C++ code access, our content exporters (including our LiveCreate real-time pipeline), shader code, game sample code from Crysis 2, script samples, new improved Flowgraph and a whole host of great asset examples, which will allow teams to build complete games from scratch for PC.

Be The Developer
With all this power in your hands - we know you're going to do some amazing things with the engine, so we're working out how best to support you.

We'll also be sharing our documentation with you, which is written by the developers of the engine, and we'll be giving you a new and improved We'll update the Free CryENGINE SDK regularly, to make sure you have access to all the advances we make to CryENGINE 3.

If you want to use it to make a game to launch commercially, we'd like to help you with that. If you want to take your product down a traditional commercial route, we will offer an innovative low cost licensing model if you want to release your game digitally.

If you're looking to use CryENGINE for non-gaming purposes, we'll have a per-seat business model for the engine - please enquire at for further details.

So to go over the details again:

Our next release will be the Crysis 2 Editor, this is for those of you who want to create content for Crysis 2. In August 2011, we will launch our Free CryENGINE SDK for all of you who want to create totally new content on CryENGINE 3. If you just want to make fun, free projects, you can do that free of charge. If you want to try and commercialise your game, we'll be here to help you with that.

I truly value the contribution you have all made to our company and I hope we can continue giving back to you in future.

All the best,

Cevat Yerli

CEO & President of Crytek

I cant wait!

04-21-2011, 08:54 PM
Excellent! It was about time.

04-21-2011, 10:57 PM
Yay!! but August? :/

04-22-2011, 06:10 AM
Quote "This will be a complete version of our engine, including C++ code access"

Whoaaaaa! They want to go one step further than UDK.

I can't wait until august.

04-22-2011, 08:32 AM
This is awesome as hell. This is a true game changer thing. :beer:

04-22-2011, 08:48 AM
Excellent news !!! :applause:

04-22-2011, 10:04 AM
This will be a complete version of our engine, including C++ code access,

this is great news ! hope they will release a linux build ...

04-23-2011, 10:57 AM
That is truly fantastic news! To this day I am still impressed with what was achieved in Crysis 1 using the the CryEngine 2. To have the latest installment of the CryEngine to tinker around with...I simply can't wait!

Thank you CryTek!!!

04-23-2011, 05:00 PM
this is great news ! hope they will release a linux build ...

Add me to that wish/wait list / cue, yes please! :)

This is awesome!

04-25-2011, 02:00 PM
Well this is just insane!
How many times can Christmas come in one year? This is beyond awesome TY in advance.


04-26-2011, 11:17 AM
Finally. Can't wait to get my hands on it!

06-28-2011, 01:17 AM
This Crytek news release ( the Map Editor Pack will come out in two days. I assume what will be in this pack is the Sandbox 3 "Editor.exe", which is what is used to set up game levels, plus plugins for 3ds Max, Maya, and Photoshop (and possibly other programs), to export to the Crytek native file format. It will require a copy of the Crysis 2 game, which has the Cryengine 3 rendering engine itself.

With this pack you will be able to build full levels and cinematic scenes using the Crysis 2 game engine. The full SDK, including C++ source code, is still scheduled for August. With that you would be able to create full games or other applications from scratch. So depending what your project needs are, it will be available in two days or two months.

06-28-2011, 02:01 AM
this is awesome news, the direct x11 patch is also available for all those owners of crysis 2

06-28-2011, 06:11 AM
cool, been pretty cynical about real time rendering, but I would defo have a play with this

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