View Full Version : POPmerge in POPsolver

04 April 2011, 08:57 AM
Hi, I encounter some problems in a flip emitter. In the popsolver, I added force/wind for testing stuff. Follow by a SOPnet to do some movement attractor. However, when I add in POPmerge in the SOPnet and pipe into the POP path to call forth the particle but I didnt not work or show in the viewport.

04 April 2011, 11:27 AM
The pop with the display output flag on will return the particles in to the FLIP solver.

What you have wired up doesn't do that I believe. If you want to fetch and birth geometry from an additional piece of geometry, just add another Source POP and use a Collect POP to merge it in to the existing chain of POPs.

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04 April 2011, 11:27 AM
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