View Full Version : Phoenix FD in Action! New Videos by Michael McCarthy

04 April 2011, 12:29 PM
A series of short videos show simulation of water, smoke and more using the Phoenix FD plug-in

Phoenix Fluid Dynamics ( combines a grid based simulator with outstanding rendering capabilities that accurately reproduce fluid behavior. It’s the solution to rendering waves breaking along a shore, a lit candle, or an explosive cloud of smoke – just to name a few. The plug-in’s many features, which can imitate processes like pressure decay, thermal radiation cooling and mass-temperature dependence, have been captured in a series of videos created by VFX Technical Director and Autodesk Certified Instructor Michael McCarthy (

McCarthy, whose background includes work in the broadcast, feature film and gaming industry, introduces Phoenix FD with a set of tutorials that walk you through the basics of flames, fluid maps and liquids. He then demonstrates examples of possible simulations in sixteen short video clips. Such simulations include the liquid simulation of a fountain, liquid fuel to flames, and particle flow from an explosion.

To watch all McCarthy’s videos and receive updates on Phoenix FD, please register here (

04 April 2011, 03:56 PM
I hope everyone enjoys the demo and training videos. I had a wonderful time making them and working with the Chaos crew :)

PS check out EUE 2011 for more fun with Phoenix FD

04 April 2011, 06:38 PM
It's annoying when companies try to make you register to view demos of their software. Just put it out there or you'll have many people (including me) who will never watch your videos.

04 April 2011, 08:35 PM
It's annoying when companies try to make you register to view demos of their software. Just put it out there or you'll have many people (including me) who will never watch your videos.

quoted for agreement.

Sites demanding you to register, just to view something are so annoying...

Its one of the top rules in webdesign btw; make a site as accessible as possible, or ppl will just click away in a blink of an eye.

04 April 2011, 08:56 PM
Good PR is so good.
The servers are undergoing regular maintenance.
During that time our web site, as well as some of other services, will not be accessible.
We apologize for any inconvenience caused.

Chaos Group

04 April 2011, 12:41 AM
Agreed. I tried to sit through an underbuffered 10 min tutorial that lasted probably longer than 20 mins. I won't watch a second one.

04 April 2011, 09:12 AM
Thanks for those tuts. A way to download them for offline viewing would be much appreciated. :)


04 April 2011, 10:48 PM
Hi everyone. I chatted with the Chaos crew and while it is good to register for updates and info about other free training like this, there is no requirement. All the videos are available for anyone to watch registered or not :) They will also be provided in other formats soon.

Enjoy, and thanks again :)
Michael McCarthy

04 April 2011, 11:59 PM
Wasn't there supposed to be a version for Maya late last year? Whatever happened to that? Please don't tell me it's no longer in development.

04 April 2011, 09:15 AM
..... They will also be provided in other formats soon.

Sweet! Keep us posted, please.


05 May 2011, 01:25 PM

thank you Michael McCarthy and Chaos Groups for video and for your solution, but i find more problem/question about Phoenix FD...

Positive aspect

- Fast very fast and good;

- Interesting alternative to FumeFX, Glu3D or similar plug-in;

- Good interection with V-Ray;

- Good map for displace and more on fire/smoke for rendering.

Negative aspect

- For create simulation with object I must/should create a simulation in two times and with Particles System/delector some time the simulation it not very good (some particles of Fluid or Fire or Smoke going inside the object);

- Liquid work only with V-Ray renderer :(

- Render-> Color and trasparency ok, it's cool but.. Can I create a empty graphic?

- some time, in the last frame, mesh is hide/strange aspect...


- I try to create one container with all liquid (quite/calm liquid similar to pool). I try with the scripts and with the same template of demo scene "pool" but I dont find a good way for it. the original idea is create a container for "splash" effect. (?)

- Viscosity is not "very" correct... so... Can I create the effects of oil and water inside one glass with oil going up and water going down? Why viscosity don't work?

- Phoenix Birt, Force, turbolence... i see i try 5 minute but I don't understand and is not very good impression in the first time.

This is my point of view, sorry for my english I hope you understand me.

This is my first test (only simulation - see image down)

Thank you for your time and have a nice day

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05 May 2011, 01:25 PM
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