I am having a major problem that is on going and I have exhausted all my resources so I thought I would pop my forum cherry on this problem. I am getting this unwanted buzzing noise pattern in my textures in only a select few object that part of a cloner object. It renders fine on my own machine, but when put on a net render the buzz results. Does anyone know why? I the top bed of "cells" in which the buzz occurs is made of 3 cloners each cloner containing 3 objects. The cloners are applying the object clones to a poly selection of the underlying cube. I have selectively removed each of the 3 clones and the problem goes away when there is say one cloner, or two cloners, but when all 3 cloners are present the noise results.
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