View Full Version : Problem with mocap animation in skinned character

04-14-2011, 09:06 PM
I have a problem when I play the animation of a skinned character.

I have imported a fbx mocap-animation file. The problem that I have is that a certain point in the character doesn't follow the rigging, it simply stays at a certain point and doesn't move at all. The rest of the body works fine. ( ( ( (

¨You can see clearly that there is one thing that doesn't follow the rest of the body.

So how do I solve this? Have I rigged or mapped the character wrong?

04-18-2011, 12:35 PM
That looks like your skinning isn't quite right - it looks like the verts that are getting left behind are not being influenced by the correct joints.

CGTalk Moderation
04-18-2011, 12:35 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.