XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Problem with mocap animation in skinned character

04-14-2011, 09:06 PM
I have a problem when I play the animation of a skinned character.

I have imported a fbx mocap-animation file. The problem that I have is that a certain point in the character doesn't follow the rigging, it simply stays at a certain point and doesn't move at all. The rest of the body works fine.

http://img848.imageshack.us/img848/7168/preanimated.png (http://img848.imageshack.us/i/preanimated.png/)

http://img26.imageshack.us/img26/3706/animated1.png (http://img26.imageshack.us/i/animated1.png/)

http://img153.imageshack.us/img153/6536/animated2.png (http://img153.imageshack.us/i/animated2.png/)

http://img715.imageshack.us/img715/5503/animated3.png (http://img715.imageshack.us/i/animated3.png/)

¨You can see clearly that there is one thing that doesn't follow the rest of the body.

So how do I solve this? Have I rigged or mapped the character wrong?

04-18-2011, 12:35 PM
That looks like your skinning isn't quite right - it looks like the verts that are getting left behind are not being influenced by the correct joints.

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04-18-2011, 12:35 PM
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