View Full Version : SMC59 -4.14.2011 to 5.14.2011-

04 April 2011, 08:05 AM

Items - 2 hours

remote control
tennis ball
a couple of rocks
Eiffel Tower
bicycle tire
light bulb
tyrannosaurus skull (skeleton)
USB mouse
pumps (shoes, female)
pipe system
nintendo 8 bit hand control
glass balls

I made another one now because I am not sure how much time I have next week.

04 April 2011, 08:07 AM
Also as usual, some of them items might take some longer time to model so either simplify or work for a couple of hours more on them if you want.

04 April 2011, 05:29 PM
I will kick things off with the ninetendo controller

04 April 2011, 01:41 AM
2 more models

tennis ball and a bullet

04 April 2011, 05:04 PM
quick one for today
close up shot of stones/rocks
modeling time was 20-30mins and rendering/material was like 1-2 hours lol i had problems with the uv map.

04 April 2011, 10:53 AM
gyarados, awesome, real inspirational. :)

04 April 2011, 02:43 PM
gyarados, awesome, real inspirational. :)

Thanks God-Of-Zilla, I will try to do them all.

Lightbulb 15-20 minutes modelling. 1-1.5 hours material.rendering. The glass was hard to do and still looks weird.
I will try another quick one later tonight.

04 April 2011, 04:07 PM
This is my first entry in this Forum. I've been wanting to join in for a while now. I feel like a lot of the participants in here can run circles around me, which is good. I'm hoping to improve and learn from everyone else.

Lazy Boy 2 Hrs
Wireframe plus polished up render

My rendering skills lack as well, Lol :D

04 April 2011, 10:01 PM
Nice work splinter, it would be good to see the unsmoothed wireframes though. I hope you do more.

lipstick : 20-25 mins modelling time 1-2 hours material and rendering time.

04 April 2011, 12:02 AM
Gyarados you're really knocking them out of the park. I do hope to finish a few more soon. Keep up the good work :bowdown:

04 April 2011, 03:20 PM
Here is another really quick model of a regular battery.

Final Render
Modeling Time: 18 min

04 April 2011, 06:26 PM
Nice one splinter i also did the same on :D

battery : 1-1.5 hours with rendering, i got stuck on the top part of the 9V battery... and i had troubles with the uv mapping for it so i gave up.

04 April 2011, 08:53 PM
Nice work so far guys! As it happens I ALSO made a battery. :P BTW first post!

Modeling + UV + texture 25 mins. Rendering 2 mins :P ( (

04 April 2011, 11:25 PM
Awesome Gyarados, I should start making an attempt at doing the UVs.

04 April 2011, 03:03 PM
@ablindman - good work with the battery model. I really like the texturing.

Here is my new one of a motorcycle helmet.

2hrs total - I probably could have gone on a little longer, but I wanted to stay with in the time limit.

04 April 2011, 03:25 PM
My entry ....

04 April 2011, 12:24 AM
Here's my submission
took about 1.5 hours. I would've gone longer but this was with no reference.

04 April 2011, 12:25 AM
Did this one right after. Was about 45 minutes.

04 April 2011, 01:07 AM
Sweet composition jwaller05, I like the tilted camera angel. Your bullet model is displayed really well, great dynamic angle.

04 April 2011, 02:08 AM
Hey Everyone, Fairly new to the forums... haven't posted very much of anything, but i thought this challenge was going to be a fun way to up my modeling speed. Here is the first of the batch:

Time 1 hour including texturing, I'm still new to UV mapping and such, so its not perfect, gonna have to go look around for some UV tuts, if anyone knows of a good set of UVmapping vids out there, please share :D .


04 April 2011, 02:55 PM
took about 2 hours. Gonna try again and get faster

04 April 2011, 11:46 PM

Battery in about half an hour.

04 April 2011, 02:11 AM
This looks like fun so im gonna jump in, started with bullets did 9mm. Modeling took about 10-15 minutes, and the materials and light set up took about 1 hour.

04 April 2011, 10:06 PM
Did the glass balls today, they are just spheres so no modeling. Materials and lights took about 1 hour rendering took almost 20 minutes.

04 April 2011, 03:05 PM
I went waaaaay over on the chair, I guess because I'm lame and slow like that. Also maybe because I was having fun and wanted to finish.:)
Two hour mark.
Finished in just over three hours... Ouch.

04 April 2011, 05:54 PM
Here is my entry for The Glass Balls..

5 Minute Set-up, 10 Minutes Lighting, 20 Minutes Camera Adjusting 10 Minute Render 10 Minute Post Render Adjustments=55Minutes

04 April 2011, 08:51 PM
Just finished up a bullet. Took 30 minutes. Unsure how to properly upload images with my post on this site.

04 April 2011, 09:03 PM
I took the idea from a few pictures I found, but did the model Freeform..

Time 40 Minutes modeling 20 Minutes Texturing and UVs, 2 minute Lighting, 10 Minute Render = 1h12mins

04 April 2011, 02:36 AM
nice chair design hadidjah. How'd you make the design on the back rest?

04 April 2011, 10:20 AM
This is my try to make some light bulbs, i think i spent more than 2 hours on this, maybe even 3. Had alot of troubles with the glass and it still not looking right.

04 April 2011, 04:27 PM
Xerotin! That set of bulbs is great, i think the glass on the clear ones is awesome. So here is my entry for Bullets, Another Freeform.. and i wanted an old look like they had been sitting in thier box for a long while, oxidization and pitting... i think the coloring is a bit off..

04 April 2011, 07:30 AM
Awesome to see a lot of activity in here, you are all doing wonderful works. :)
I have started to add some ideas for next months list which will be posted in the half part of May.
Hopefully I will be able to do a speed model this weekend, tomorrow perhaps.

Keep up the good work guys, beer for everyone lol. :beer:

04 April 2011, 10:18 PM
nice chair design hadidjah. How'd you make the design on the back rest?

Thanks Julian!

The frame of the back is just a pipe with some beveled edge loops pushed in to create the carving.
The buttons are the same little guy duplicated around 10 times from a central pivot point, and a bigger version in the middle.
The sun/flower shape inside the frame is half a pipe with the middle segment extruded downwards and given a little bit of a curve. I created ten instances around the same central pivot as the buttons and matched up all the edges, then combined and merged the whole thing.
After that I just combined and put a little bit of a bend deformer on the whole thing.

Hopefully I didn't write that too confusingly.:/ I'll post a wireframe view of it when I get home tonight.

04 April 2011, 09:59 PM
Ok so here is my Pillar - around 80min for Modelling

04 April 2011, 10:33 PM
Ok so "battery" as in car Battery - Modelling 60min

05 May 2011, 06:06 PM
Pipe System: Modeling Time Modeling 30 Minutes Render 10 Minutes total 40 Minutes.

05 May 2011, 11:28 PM
Nice work guys, i also thought of doinga car battery but i changed my mind and started doing a mouse. Unfortunately i was way to slow and this is what i got after 2 hours and its still a lot left to do on it. I might finish it later on.

05 May 2011, 02:41 AM
Bicycle tire, modeling time about 100 minutes or so.

05 May 2011, 02:55 AM
I cant wait to dive into the tyrannosaurus skull... i think that will be the most challenging and rewarding... and i do think I'll have to spend the whole 2 hours on it . Here is my light bulb render. I was going to play with caustics.. but the way this turned out as far as composition, i was happy..

Light bulb. 30 Minute model 30 Minute texture 5 minute camera and light setup 10 minute render... total time 1 hour 15 minutes.

05 May 2011, 05:25 AM
Remote, modeled in an hour and a half.

05 May 2011, 11:07 AM
Good to see this has started back up, with lots of interest too :D good work everyone :)

I attempted some sort of old microphone, i made abit of a mess with the top part, modelled the circle by eye, obviously it didnt end up a circle lol, might go back and tidy it up when i have time.

1hr 30min


05 May 2011, 12:14 PM
Remote, 45mins for modeling and 1h for texture.

05 May 2011, 02:47 PM
Spent about an hour playing with caustics on different materials for the glass balls. I'm still pretty bad at rendering, so I'm sort of happy I even got my caustics to start working properly.:)

05 May 2011, 06:21 PM
Well that did not go so good - 2h Modelling - still not really done...

05 May 2011, 09:13 PM
Nice work on the previous posts, i really like your microphone Maskimus. Decided to give the nintendo controller a try, it was pretty fun i might give the console a go as well later:)
This one took me about an hour to complete.

05 May 2011, 11:48 PM
Nice work on the previous posts, i really like your microphone Maskimus. Decided to give the nintendo controller a try, it was pretty fun i might give the console a go as well later:)
This one took me about an hour to complete.
thanks, really nice texture on your remote. :)

my next attempt was a sega megadrive controller, for some reason i thought people was modelling the nintendo remote controller under the subject "remote control" untill i just checked the first post again. :banghead: so i feel abit stupid now :blush: , but it was an interesting subject to model so i'll post it anyway.

it came in a little under 2hours, the wires could use some more work.

05 May 2011, 09:25 AM
Maskimus, I will add the xbox 360 hand control for the next session :)

I am still working on the list for the next model session.

Finally had the time to do the belt, started to add seams during the weekend but I couldn't get the bezier curve to work, figured it out today though but made a new one without seams.
approx 1 hour:

05 May 2011, 04:44 PM
My first time modelling something on my own (I've only followed a few tutorials before).

It just has materials, not textures. also, I couldn't get the buttons in it! Driving me crazy. On the top edge thats white there are two button. But when I extrude and indent those faces, they become a circle once sub D'd for render instead of staying the rectangle I want.
So 2 questions... How do I make it not do that when sub'D (I tried adding extra loops close together to support the edge but it still wouldnt work)

Or two, can I just subdivide the whole thing then do the button shapes so that the whole mesh is already smooth and I dont need to sub'D smooth it just before render? if that makes sense? that seems unproductive especially for a much heavier mesh.

05 May 2011, 12:33 AM
Some quick bullets... Again just plain materials on them, no textures... not to that point in modeling yet =( sorry.

Oh and sorry for the horrible background... cant figure how to use environments in modo yet.

As for my last post and questions, I figured out how to do it... it's just the wire on that model is not very good, also I was trying to keep the whole thing quads only and a single mesh which i realize now isn't worth it really.

Tho I would still like some clarification on Sub'D before render or just dividing the mesh more for desired smoothness. Also, some info on really how much can be done with displacement maps. Knowing that would probably help me a lot in deciding how far to take a mesh and where I can skip on loops. I don't even really get how to make a Displacement map yet, let alone use them though :argh:.

05 May 2011, 06:03 PM
Sagacious, I use edge loops with subdivided surface to get things smoother, I think you are doing great here and the bullets looks very good in my opinion. I can't speak on displacement maps in Modo though, I use Blender. You mean displacement on the background?

05 May 2011, 06:54 PM
Sagacious, I usually experiment with multiresolution and smooth on my displacement maps, I made a rock model to show you. I assume there's multiresolution in Modo?
Here's one quick experiment:

05 May 2011, 02:58 AM
1:30 on the nose, and then, of course, I was too lazy to make any sort of texture for the plate...:|

05 May 2011, 03:03 AM
About 45 minutes for this one... nothing too complex.

05 May 2011, 12:17 PM
Did the lipstick as well today, spent a little more than an hour on this.

05 May 2011, 10:52 PM
I am still working on the list for the next model session.

Cool, when's the next one due? and could we possibly get some sci fi / fantasy stuff as its always a crowd pleaser :)

i think it would be good for more people to put input into what they would like to see in the next session, maybe a separate topic for suggestions like some of the other sections around here have (like the daily sketch) would be a good start (and relieve yourself of some of the brain aching of thinking up new stuff).

also it would be nice to see a concept modelling session run along side the regular session (maybe even try work with one of the sketch/concept art sections), what i like about the concept session you sometimes do is there are lots of people working on the same model and people discuss methods and techniques more, which overall is more intuitive to learning, where as with a huge list of models people just throw them out without any real discussion.

my 2 cents :)

05 May 2011, 05:12 PM
Maskimus, thanks for the feedback. :)
Yea you are right, it can easily become that I will repeat myself when it comes to the topics, had a more tough this time to make the list....
My experience is that it is better to have items where you can simplify the shape though (perhaps easier shaped objects). So; more hard surface and less organic.
MSus had a more broad variation I believe....

I made one or two Concept sessions hoping that MSus would come back and take over again, I hope he is ok btw.
Thing is that I don't have that much time these days, would you be able to post the concept sessions?

Other than that I feel it is difficult to get activity on the decisions in this section, no pun intended. Williams idea could have worked but imo it had to be simplified so hopefully he will be back with another shot of his activity in the future.

Let me know what you think Maskimus. :)

ok I will add my next session now and we can work the next list with sci fi and such. I thought it was better since I had a finished list, I hope it is ok Maskimus? :)


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