LC #42 Pipers Alley

View Full Version : JFast - Lighting/Shading Demo Reel 2011

04-12-2011, 09:08 PM
Hi there, I recently graduated a few weeks ago from the Art Institute of Vancouver in the Visual Effects program specializing in lighting, shading, and texturing.
I used mental ray for maya as my render software.

Check out my reel at:

I'd love to get feedback on my reel and see what everyone thinks :).

More detail into the shading if anyone's curious...
For all the fruit I did not use any texture maps, here are the shader networks I used for them:
Apple and stem networks: ( (
Banana network: (
Orange and stem networks: ( (
Grape and stem networks: ( (
Pear and stem networks: ( (

04-12-2011, 09:22 PM
Couldn't seem to add all my pics in one post, here's the shaders I made for my bike shot.
Left picture is the shader I made and on the right is the reference I used:
Car Paint Shader (
Black Chrome Shader (
Oil Grease Shader (
Iron Cast Metal Shader (
Chrome Shader (
Rust and Dust Metal Shader (
Brass Shader (
Tire Shader (
Leather Shaders (
Hard Rubber Shader (

04-18-2011, 07:48 PM
Oh wow, so many views but I'd really love if anyone had critique to offer!

04-19-2011, 07:27 PM
hey J,
nice reel. i dont have any crits overall is works pretty well. what ever course u did seems to if done the trick.

04-21-2011, 03:51 AM
Thanks for the comment :), I pretty much learnt most of what I know on my own and getting feedback from the instructors really.

04-21-2011, 05:27 AM
Excellent lighting & texturing, well done.

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