View Full Version : blendshape with polygons

10 October 2003, 03:32 AM
when trying to blendshape different objects to achieve
a morph effect,

like per say a bottle into a computer

get weird results because of the numbering of the vertices of
polygonal models

there is according to the people who did xmen
a way to renumber vertices, so that one is able to do such effect
in maya

does anyone know about this?


CGTalk Moderation
01 January 2006, 11:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.