I've been inactive for some time but life has brought me back to 3ds max once again :bounce:
I'm somewhat familiar with the basics of camera tracking in bojou (and importing that data to max) but what i can't chew through is tracking an object. Say i have a scene where i get some movement from an object. I want to add a 3d model upon it, or simply replace it. The camera is static. how can i track the movement of an object and translate this data not to animate camera, but any model?
thanks a lot :buttrock: