This image is a piston engine motion picture created by 3Ds Max.
I think it seems that IK Solvers were used to make a bone rigging as you can see.
But I don't know exactly how to make it and which Solver was used for.
Do you know the way of making the bone rigging?
And if you know it, can you tell me your know-how, please?
Thanks, have a good day.