View Full Version : Character: Head Study/Lighting

Mr. Sad
10 October 2003, 08:59 PM

Ctrl Mesh with Perspective View (
Ctrl Mesh with Front View (
Ctrl Mesh with Side View (

This is the latest thing I've modeled. It was a study on how skin might cling to the skull on a non-idealistic face. This character is female, although almost all my friends have mistaken her for male.

I'm looking for critiques on how to represent this model: How to use lighting to best show off the curves of the face. Also, any critiques on the model itself will be most welcome. though I _think_ that I'm pretty much finished in that area.

This model has a UV map, but I'm not very interested in making a realistic texture right now. I am however curious if some sort of noise map, or other simple texture would help the image. Do people usually have textures on the models they light?

What about background for this image? Would she look better without the base she's placed on? And background color, I know this is a very cliché GI blue. Does it hurt the image?

Thanks a lot for any critiques you can give me!

BTW, she's modeled in Wings3d, and rendered with MR for Maya.

10 October 2003, 09:38 PM
Yes! I love that mouth. Fleshy and weighty. It's a really nice study, but what lets the model down is the eye area. The rest of the model has a real feeling of skin and fat sitting over the skull, but the eyes just look a bit crisp (especially the fold over the top). Try and work some of the sublety you've got going on around the mouth and chin into that area. The ears could do with a little refinement, but on the whole, a really nice study. Oh, and leave the textures as they are for now.

Mr. Sad
10 October 2003, 11:14 PM

You are right, of course. The last portion of the modeling was just spent on fidgiting with the eyes. That whole area was very difficult for me, and I never got them looking quite right. I'll work on them.

10 October 2003, 02:21 PM
This is very good.

At first I thought it was a man as well, but after using my imaginiation I can see how it can be a woman. The mouth area is done extremely well. It really does feel and look like its a fleshy area with fat... Kudo's on that!

Keep up the great work.

10 October 2003, 08:29 AM
lookin good - need to put a decent skin shader on it to really show it off though....

She kinda looks like the bad guy from darkman - i forget who he was.......

nice work

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