LC #42 Pipers Alley

View Full Version : Dominance War V - 3D - Beneto - God of Torment

03-31-2011, 05:29 AM
(Updated with submitted Main Image and Presentation shot)

Here's my concept for this event.

God of Torment, riding his Chariot of Tormented Souls.

This chariot is the frame of an ancient demon's carcass, enslaved by the God of Torment and holds captive a shell of countless human souls. Some trying unsuccessfully to escape the agonizing pain inflicted by their captor. And some, abdicated to His will, mindlessly carry the chariot wherever ordered.

I didn't create any thumbnails for this one since I had a pretty clear idea in my head of what I wanted. I did a ton of sketch studies for shapes and design patterns though. I will upload those when I have a chance to scan my sketchbook.

Let me know what you think! Thanks for looking.

Main Final Image (Larger version here) (

Presentation shot (Larger version here) (

03-31-2011, 05:37 AM
Here are some closeups of the concepts.

(right-click > 'View Image' to see full size)

03-31-2011, 05:47 AM
Damn dude ... this is amazing ^^
Now I'm really motivated to make a better concept

03-31-2011, 07:06 AM
I like it, seems H.R.Giger inspired :cool:

03-31-2011, 08:29 AM
Impressive, seems to be ripped out of DOOM. Very cool drawing, I'm looking forward to seeing the Game-Model. :D

03-31-2011, 08:38 AM
Absolutely amazing! I love the design of the chariot with all the arms and legs. I can't wait to see the 3D version :D

03-31-2011, 10:33 AM
This is a really gorgeous concept. The detail is incredible. So many hands!! Can't wait to see more (:

04-01-2011, 04:46 PM
awesome design! very clean, really enjoying the story as well. I'd like to see you play around a bit more with the dragon head part of the throne.

Great stuff!

04-01-2011, 10:12 PM
Yes my friend go forth!
Incredible concept, great design, really well done anatomy, oh and the line works not too shabby either. If anyone can make something like this work in a low poly game version it's probably you.;) Knowing the attention to detail, sheer artistry and care you put into your sculpts this one should be a masterpiece.

"This chariot is the frame of an ancient demon's carcass" Tha't's SO cool!!!

PS: I have to disagree with this looking "ripped out of DOOM." Knowing Beneto,
I think the shapes and overall visual language is unique to him. Possibly H.R.Giger inspired but isn't everyone one the planet inspired by Giger to some extent?:) IMO Doom certainly was.

04-01-2011, 10:25 PM
reminds me of one of Nirasawa's characters, cool.

04-02-2011, 05:02 AM
Yes!! Giger is a source of undying inspiration and so I totally love this character! My point in making was that the feel is quite dark and surrealistic. looking forward!! Cheers.

04-04-2011, 06:12 AM
Thanks to all for taking a look at my thread and taking the time to post. It is much appreciated.

I made some progress over the last few days and will post some WIP screenshots soon. Nothing fancy yet, but I'll try to update as much as I can.

Zykras: Thanks. From what I saw in your thread, your concepts are definitely improving.

audin: In terms of pattern repetition, yes. But I took good care of using different shape language and themes. Hopefully it will have a style of it's own once completed.

kogen: Thanks. I am a big fan of the Doom's artwork. I haven't look at their work to create this one though. My main source of inspiration is my life size skeleton staring down at me in my office. Great shapes on that thing.

idiotcat: Thank you. I am looking forward to see the 3D version as well. Should be an interesting challenge considering the time limit.

Tahry: Thanks!

GnarART: Duly noted. I will try different iterations of the head when I start sculpting and post those here so you can let me know what you think.

KCassidy: Thanks for the kind words brother. I'll certainly need all the support possible to keep motivated and get this thing done on time.

Intervain: I was not aware of that artist. Thanks for pointing him out. I had a great time looking at his art :)

04-07-2011, 06:12 AM
Here is a little update. I am currently creating all the base meshes. I also keep working on my concept in parallel to this.

04-07-2011, 11:29 PM
Beneto, I see you did decide to enter. Great to have you! The concept looks amazing, and the model is coming along. Exciting stuff :).

04-11-2011, 10:57 PM
looking good brosef! my only crit is that on the chair, id bring the "pit" of the eye a bit more towards the front of the brow? sort of looks a big long, or that the pupil of that creature would sit more towards the front than you have it, where it appears that it would sit near the back, giving it a sort of "long eye" look. other than that... tits.

04-12-2011, 04:03 AM
yea dude!, the idea and execution of this god is amazing! fav part is the head piece on the chair. i bet youre having a great time sculpting this one!

would be super sweet to have something like this printed!

04-12-2011, 05:48 AM
Thanks again for all the replies. I am hard at work on that thing, but posting an update at this point would be irrelevant. Surely later this week though.

MiDost: Yep! I decided to join in anyway. That's Vince's fault ;) Glad to see you are doing it too.

MarcoNelor: Thanks man, much appreciated feedback. You are totally right about the eye socket. I will adjust the design of that area during the sculpting process.

TimNicholson: Thanks a bunch! I totally am having a great time sculpting this, yes. It's a sh*t load of work though.

04-12-2011, 03:27 PM
Beneto Your concept is amazing, great amount of details there.... the model looks great .

04-19-2011, 07:29 AM
KingstonZ: Thanks for posting, I appreciate the comments.

Here is an update. All of my pieces are ready to be sculpted in ZBrush. The limbs and heads are placeholders for now. I still have to decide how many arms/ legs will be in there. Those are sucking a lot of triangles..

Time flies... More updates soon, stay tuned!

04-19-2011, 06:28 PM
fantastic modeling~good job

04-20-2011, 04:02 PM
Well it looks like the real fun is about to begin, nice block-in. Can't wait to see you pull this off, it'll be quite an achievement.:applause:

Keep it up!

04-22-2011, 01:52 AM
awesome stuff dude
really original concept
keep it going !
peace out

04-26-2011, 12:30 AM
Incredible!!! Nice "block-in" dude. Super pro modeling here now let's see the sculpt already.;)

04-27-2011, 05:16 AM
Wow !! just one word " Magnificent " , your concept Idea are interesting and most attractive , keep update can't wait to see him colorize : D


04-28-2011, 06:03 AM
Jae-Keum: 고마워요

GnarART: The fun has begun, yes. I am having a great time sculpting this dude.

Vieira505: Thanks a bunch!

KCassidy: Thanks, glad you like it so far :)

nicedream: Thank you, I am eager to start texturing it. The value and color contrasts I have in mind should be interesting. (I hope)

Here is a little update to keep my thread alive. It is work in progress on the ZBrush sculpt. I have to pace myself and do a relatively quick first pass on everything before refining too much, since I have so many elements to sculpt.

(Larger image. Click here) (

04-28-2011, 09:23 PM
Nice update brutha! Really liking the forms and surface treatment of everything so far. Those boobs are pretty hot love all the skin folds and turbulence in that region. Defiantly one of fav pieces in the comp.

As a side note, what do those hands in between his crotch do? lol don't answer that.

04-30-2011, 03:28 AM
Beautiful piece, great modeling. Will come back for more greatness :)


04-30-2011, 06:07 PM
Really beautiful sculpt and detail. Great job!

05-01-2011, 05:28 AM
KCassidy: Thanks man, I appreciate your comments. (You know exactly what those hands are doing hehehe)

arokz: Thank you. I will update as often as possible.

Gaboon: Thanks!

Here is an update of the concept. I worked the painting in parallel with my sculpt , so that it is ready when comes time to texturing.

Let me know what you think!

( I will post an update of my ZTool end of day tomorrow.)

(right-click > 'View Image' to see full size)

05-01-2011, 11:41 PM
Great concept and sculpting. nice progress

05-02-2011, 02:13 PM
Awesome design- awesome texture/paint- awesome background- awesome font.


05-02-2011, 07:29 PM
Nice color treatment! I dig the story element you tossed in there. looking forward to seeing the finished product!

05-02-2011, 11:51 PM
this is awesome just awesome...after you sculpt this in zbrush, are you going to retopologize or you're just going to export some displacement or normal maps?

05-04-2011, 12:52 AM
Nice job with coloring your concept Beneto but where is the ztool update you speak of??? Eager to see your progress on this epic piece bro, I'm sure it's amazing.

05-17-2011, 06:42 AM
Hello everyone,

first of all, I will apologize for the lack of updates in the last couple of weeks. Things have been a bit insane, but I am still at it.

Jae-Keum: Thanks!

arokz: Thanks, glad you like it.

Metatron001: Thanks my friend, I am looking forward to be done with it.

MissOptimist: I did a full retopology. My ZBrush mesh had over 50 subtools, and I could not use any of this for my game mesh, due to the complex nature of the design.

KCassidy: Thanks man. ZTool screen will have to wait a bit; I am having a bit of stability issue with the ZRenders. My character is at 80 million polys or so. So BPR is sh*tting bricks. Anyway, nothing that can't be solved, it's just that I didn't take the time to do that just yet.

Here are 2 screenshots of my game mesh inside of Marmoset. The mesh is at 12490 tris. I still want to reshuffle some tris around, trying to smooth out the silhouette where needed, ect...

This is only showing the Normal map and AO. There are more than a few oddities to fix in the AO, but please keep in mind this is a very early stage. Still got a lot of work to do.I started working on the Diffuse tonight; this will help separate the design elements and make things clearer once colors are applied.

Let me know what you think! Thanks for looking, it is much appreciated.

05-17-2011, 06:54 AM
Aaah, and why not a close-up. I don't intend to show the model that close for my final shots, but here it is anyway.

Full size image here (

05-17-2011, 07:38 PM
Whoowee! that is looking amazing! great looking renders to, really diggin that dragon head, uber sicklicle.

Now texture that mofo!:cool:

05-17-2011, 07:59 PM
Nice man! That's a two for one special at the farmers market :) ...Let's see some textures, woo!

05-18-2011, 08:15 AM
simply amazing great work hope the texturing is on point just as much as your modeling skills are if so your in for a strong finish!!

05-18-2011, 08:15 AM
Amazing work ~A.O map and normal map were baked really well. can't wait to see final~

05-18-2011, 08:54 AM
Crazy amount of detail!.... and the normal map looking really good. want to see the textures.... great model.

05-19-2011, 07:57 AM
GnarART: Glad you like the demon head. Thanks again for the useful critique on the original design of that particular piece.

Metatron001: "Let the boy watch". Textures on their way!

nufftalon: Thank you very much! I am hard at work on those textures and shaders. Hopefully, it will turn out good.

Jae-Keum: Thanks, I am glad you like these. I am looking forward to see the end result too :arteest:

KingstonZ: Thanks! textures on their way.

Here is an update of my ZTool. I wanted to take more shots, but it seems my computer can't handle full renders of the thing without crashing; Wasted a lot of time just to get one BRP render out. Anyway, here it is. Let me know what you think

Thanks again for looking.

05-19-2011, 08:07 AM
holy shit this looks so awesome Bernard! Bakes turned out great and wonderful sculpt/presentation with that last shot of the ztl. 80 mil huh, yeah it sucks working on files that big... But my friend that's what you get for making so many details and now you can't render it.:) Can't wait to see more awesomeness.

05-19-2011, 05:34 PM

good luck~!

05-20-2011, 05:01 PM
that is awesome! great render, very intidimating vibe hes got going on. Can't wait to see some texture...

05-21-2011, 03:20 AM
wow man!! this sculpture is sweet!!, really love it !!, and seems that your AO and normals turned out really nice, looking forward fo more :arteest::arteest::arteest::arteest:

05-21-2011, 04:46 AM
Looking badass! lol nice camera angle...perhaps adding a nice bluish hue might add to the drama... :) :) :)

05-21-2011, 07:02 PM
wowie wow... this is just nasssty. love the updates! looks like youve been having some fun sculpting away! CG society is repping hard...

05-23-2011, 06:18 AM
KCassidy: Yep, that'll teach me! hehe. Hope you will like this update too

tianxinyu: Thank you!

GnarART: Glad you like his vibe, that was an important part of the design for me.

rattlesnake: Thanks a bunch. I got some updates below.

Metatron001: hahaha, yes. You have to read that image from bottom - up.

TimNicholson: Thanks man. Had a lot of fun sculpting, yes. It was hard to stop and jump unto the next step.

Here is a new update. This is a WIP of the textures and shaders. It is close to being complete, but I still want to balance the specular between the different areas of the mesh. Also want to adjust the colors a little bit in order to bring a bit more green-yellow to fight with the reds. It is a color palette that is in some way disturbing and fits with the "Torment"part of the design, I think. (Maybe I'll do this through the lighting though)

I also need to adjust the overall brightness/contrast. Please let me know if the images are too dark (or not) on some of your monitors.

Oh, and also pose the guy. And take screenshots. And prepare presentation images. And not sleep..

Thanks again for watching and commenting.

05-23-2011, 06:43 AM
Turned out very cool :thumbsup: I wold use more contrast colors though.

05-23-2011, 07:58 AM
Looks damn nasty!! i love the green values everywhere.

05-23-2011, 01:00 PM
Wow looks wondeful great job with the materials/textures. This would make a great toy/3-d print. BTW I hear ya on that pose, render, present not sleep thing... That's my plan too.:( Good luck I know you can do it

05-23-2011, 03:55 PM
now that is an epic piece! love his skin! so many reads at every level its awesome. No critiques here...

Looking forward to the final shot:bowdown:

05-23-2011, 07:14 PM
Wow, amazing work! The textures look fabulous. So wonderfully creepy :).

05-23-2011, 08:20 PM
nice going man!! think you should be submitting final images soon right!? gogogogo:bounce::bounce::bounce:

05-24-2011, 04:22 AM
Thank you all for the replies.

Velkin: Good call. I increased the intensity of the red a bit. I just had to be careful not to go too saturated or it would take away from the main focal points I had in mind.

Metatron001: Thanks man!

KCassidy: Glad you like all this. That would be swell to have it sitting on my desk.

GnarART: Thanks "stevie"hehe. The end result is below :)

Midost: Glad you like it! and glad to hear from you again

rattlesnake: Submitted! ;)

Alright, my entry is in. It has been a loooooong ride. Here are the submitted images:

Make sure to check the big version!

Main Final Image (Larger version here) (

Presentation shot (Larger image here) (

Construction shot (Larger image here) (

Concept sheet (Larger version here) (

Texture sheet (Larger version here) (

Thanks for looking!

05-24-2011, 04:41 AM
YEA BABY! awesome work my friend, it was quite a feat.:thumbsup:

I'd say more but i gotta finish my mine:)!

ps. go to sleep now:)

05-24-2011, 06:00 AM
Awesome job dude!

05-24-2011, 06:25 AM
I had this "I know who's the winner" face right from the moment I saw your concept. Great work, man!

05-24-2011, 07:55 AM
Great work. I love it.

05-24-2011, 11:57 AM
Hell yeah I love it Beneto! Godly skills and character...congrats on the finals!

05-24-2011, 01:49 PM

Solid work! Congrats on reaching the finish line :) It turned out very cosy indeed!


<Dominance War V - 3D Character Entry> (

05-24-2011, 04:39 PM
Awesome work man, congrats!

05-24-2011, 06:35 PM
Congrats on finishing! Looks great :)

05-24-2011, 07:02 PM
SICK way to go mate!:bowdown::bowdown::bowdown::bowdown::bowdown:

05-25-2011, 04:36 AM
Your DW is creepy..Congrat :)

05-25-2011, 07:04 AM
Thank you all for the warm feedback. After such an intense journey, it is very much appreciated.

GnarART: Thanks man. Hurry up with yours, I am dying to see what greatness you end up with.

Metatron001: Thanks, bud.

FFTrouma: Thanks for the enthusiasm. Hopefully, it will do well.

Jae-Keum: Thanks. Same goes for you, I love your entry.

KCassidy: Thanks, my friend. Post your epic one soon; I am dying over here.

mad-one: Thank you! Yours turned out great. I really like it.

OvidiusTiberius: Thanks a bunch!

kestas: Thanks! Glad to see you at the finish line too! Love your renders.

arokz: Thanks again!

illuzionizt: thank you very much!

Well done to everyone who participated in the contest, and especially to the ones who made it to the finish line. And thanks to all that supported me through that journey; it helped me greatly to keep motivated and get to the end.

05-25-2011, 05:14 PM
Wowie! great work beneto! love the final image and i really enjoy the front-on shot of the sculpt!

05-27-2011, 08:01 AM
Just posted! War is over now..! Again, love your finals super pro work Bernard!

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