View Full Version : Dominance War V - 3D - X-Fade - Dragon God of Mechanics
03 March 2011, 02:16 AM
Dragon God of Mechanics
With the world advancing technologically, the dragon gods of nature are trying to fight back this advancement as it is slowly taking over nature. Though through the fighting a new dragon god was fused with Mechanical Technology, This Dragon god now represents the Mechanical Technology of the world.
Being a Hybrid of the two he is the peace maker.
Still developing on his story but that is the basis of it.
This project is of his human form.
03 March 2011, 10:26 PM
Nice! The lance looks a bit like a dragon's claw. :) I'd like to see what you have planned for the detail of it.
03 March 2011, 10:47 PM
Think it's time to watch A Knights Tale for reference. ;D
04 April 2011, 12:50 AM
Some design into the helm a bit more.
04 April 2011, 01:01 AM
Ooh I like-a the third one
04 April 2011, 03:57 AM
i rekon mix the 4th with the 3rd, but if one had to be choosen, i rekon 4th for sure
04 April 2011, 09:20 AM
an update with some quick modeling
Leg proportions will probably have to be fixed up, also hands have to be added
04 April 2011, 09:31 AM
I miss in your design the claws (red) that you put in the third desgin of helmet, i strongly believe that those could be a good repetitive item in differents parts over all the armor, and give a touch of color and organic into the mechanics of the armor.
04 April 2011, 09:34 AM
thanks for the reply and input.
I've had alot of people say i should add in some of the third design to my helmet. I may just have to look into that :D Cheers!!
04 April 2011, 01:23 AM
Update with some changes and added input.
04 April 2011, 05:04 AM
Update: Mesh is finished, will tweak around with normals to add finer details. Tricount is 11432.
04 April 2011, 05:18 AM
proportions are perfect! the armour turned out greash and i can't wait to see it textured! keep up the awesome work :)
04 April 2011, 05:24 AM
Wow those boots - they turned out awesome. It looks really cool, I can't wait to see what textures you'll put onto it.
05 May 2011, 02:55 AM
A quick colour/norm pass. Work in progress.
05 May 2011, 08:38 AM
An update, texture still needs polishing.
05 May 2011, 08:38 AM
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