View Full Version : Renderable Frame Counter
03-29-2011, 09:36 AM
Hello, I have searched a while now for a script that would allow to add a frame counter for my scenes. Basically something that would display the current frame. Now I know that the maya's HUD displays current frame, and I found a bunch of scripts on creativecrash to make annotations constrained to cameras.
While this is all nice, I need something that would actually allow me to incorporate those frame numbers into my renders.
I found a nice script that allowed this
but now one more problem.. I would like to also be able to send my renders over the network via deadline. And in this case above script did not work..
Any suggestions on creating a script that works, or pointing me to the place where I could find one that already exists would be great. Thank you!
03-29-2011, 10:18 AM
nope sorry nevermind, please ignore, I found a way. Cheers!
03-29-2011, 12:08 PM
It might be helpful to others if you shared what the solution was.
03-29-2011, 02:16 PM
yeah sure, well I don't know how 'correct' in technical terms is what I've done, but it works for me.
Make a text using a command from the script I mentioned above:
then you will see there is a node `textForBevel1` created in your scene. Now just assign expression to that..
string $currFrame = `currentTime -q`;
setAttr -type "string" textForeBevels1.text $currFrame;
quick and dirty but dose the trick. Hope it will be of use to someone
03-29-2011, 02:17 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.