View Full Version : Dominance War V - 3D - seaberg - Goddess of Light
03 March 2011, 11:11 PM
My first and last Dominance War (if I have understand things correctly). I have worked with a couple of concepts from the start and have had a hard time making a final decision. But now I have made up my mind and will make the ultimate Godess of Light. Her rays will cleanse the corrupt and devistated world and make way for a new era.
I will post my concept sketches tomorrow. Promise.
May the best God or Goddess win.
03 March 2011, 01:36 AM
Sounds cool, Seaberg. Looking forward to seeing your god progress. If you need help narrowing any ideas down, I'd be happy to help out, too. Good luck and have fun! :)
03 March 2011, 11:59 PM
Pixel-chick: Thanks I will consider it.
My sketch so far... I will try to begin the modelling tomorrow. NEW CONCEPT 04-10-2011:
04 April 2011, 12:21 AM
Time for a update. I have begun modelling my godess but am still unsure about my concept... I need to work some more and see in what direction I will take.
04 April 2011, 11:40 PM
Not much dedication to DW this week. I have reworked my concept and is more pleased about her looks now. Her body is taking form and next task will be hair and clothes. Some Zbrush screens:
04 April 2011, 02:47 AM
Nice, very cool sculpts! I like her head, the nose is such a tough area to sculpt correctly and it looks great. I would have to say though that the shin area looks a bit narrow, perhaps because her feet are a bit too small, I'd say play around with widening that area a bit more. :)
05 May 2011, 10:21 PM
Here is my progress so far. The next step is retropoly of the body, uv mapping and then texturing... Weapons and backpack/wings will have to wait since the deadline is approaching and I want a to have a finished model till then. http://www.prismaticvision.com/DW_V/LightGoddess_MeshBody03.jpg
05 May 2011, 05:26 PM
I have made some Darth Vader frisbees :)... But I will soon begin my work in Photoshop and give my goddess some color. Got some normal mapping left to do first.
05 May 2011, 07:50 PM
Seaberg, great job on the details and great concept.
I also used ZBrush to sculpt my model and I'm new to it (and to painting 3D objects). I see you mentioned that you will paint your character in Photoshop. Do you recommend that over painting it in ZBrush? I have CS5 extended and am right at home in that apparently. I paint a lot of 2D work. I'd rather go that route if I can accomplish as much. Would love to know your thoughts. Thanks.
05 May 2011, 08:00 AM
I usally do my texturing in Photoshop as it offers more control than Zbrush polypainting features. Only time I have used Zbrush is for solely organic creatures, without clothes or other assets.
Btw. Nice that they extended the deadline.
05 May 2011, 10:17 AM
Playing around in Marmoset Engine while I work in Photoshop. Still so much to do and doubt that I will make it till the deadline. But I will continue as promised :thumbsup:
05 May 2011, 03:26 PM
Finally I am done... Here is the result:
05 May 2011, 03:26 PM
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