View Full Version : FFD SWM & Object XYZ Mapping problem!

03 March 2011, 01:54 PM
Hi, friends!
I have this problem I don't find a solution anywhere...

I have an object with a material applied that use a Smoke Map with 3D mapping Object XYZ.
I animated it and works perfectly the mapping going glued to the object.

But, when I bind the object to a FFD Space Warps, this alters the object space mapping, and the smoke texture act as if it were a World XYZ mapping! :hmm:

Please, this is killing me :(

03 March 2011, 12:49 AM
Solved :lightbulb
-Maybe I posted at the wrong place but if I post the solution It will convert to a Tip ;)

Simply adding a UVW Map modifier and select XYZ to UVW Option! and ready!
It generates Mapping coordinates to the object converting local XYZ to UVW,
and isn't affected by the Space Warp.

Thanks to the huge audience! ;)

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03 March 2011, 12:49 AM
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