View Full Version : Dominance War V - 3D - RISKBREAKER - Berserker God

03 March 2011, 12:43 PM
Hi folks!
Its been waaaay to long for me since i've been here.First dominance war for me too :)

My idea would be of a Berserker God. Here is one concept - i'll be making more silhouettes when i get the time.

edit: See post somewhere below for final concept description. Direct link to image (
EDIT2: See here for latest update (
EDIT3: See here for sculpt turntable (

EDIT 4 : Latest with explanation (
VIDEO in 720P (


03 March 2011, 01:12 PM
Good luck digital warrior, I look forward to seeing how this one will turn out.

03 March 2011, 10:25 PM
Nice start! But I must ask...the that a reference to Vagrant Story? XD

03 March 2011, 11:23 AM
Thanks guys

Yeh taken straight from Vagrant Story :) when i registered here, agent_riot and other deviations where taken, so i went with Riskbreaker, accidentally had caps on too. Big fan of the game.

Heres another idea/concept. This time, i was messing around with Alchemy to see what i can come up with. Takes a little getting used to for me. Colors in these concepts are necessarily what im gonna use, just to show different elements of the concept.

03 March 2011, 04:36 AM
Looking good dude!
Digging the first concept :buttrock:

03 March 2011, 12:31 PM
Thanks grug! Just throwing up as many concepts i can and shortest amount of time and lookin at combining all the best parts into one God design.

Heres another - this time closer to a norse-sort of being.

03 March 2011, 12:04 AM
Yeh taken straight from Vagrant Story :) when i registered here, agent_riot and other deviations where taken, so i went with Riskbreaker, accidentally had caps on too. Big fan of the game.

Awesome XD

Liking the new sketches, keep em coming!

03 March 2011, 04:17 PM
Hello Reaskybreak! In my personal opinion i like more the first one concept, its really agree to this challenge.

I like to much. But any concept you decide good luck!

03 March 2011, 12:09 AM
I love the beserker god idea. I like your first sketch and the norse god-ish type sketch too. Maybe merge the two somehow? Haha :)

03 March 2011, 12:21 AM
Thanks cat :3
Yeh that was the plan. I've got a bunch of other sketches i've worked on lately but i thought i'd post up the final sketch with all the ideas combined rather than post every miniscule update. Final concept soon to follow!

03 March 2011, 10:51 AM
Reaskybreak, I like concept too much. Please making change for it's too accept for size of project. Caravan chicken and good day sir.

03 March 2011, 12:06 PM
I LIKE IT ALL. :beer:

03 March 2011, 04:05 PM
Hello Reaskybreak!

Yea iŽll be tuned to check your final concept!

Bye the wy here is my last update of my model:

03 March 2011, 04:16 PM
yaaa..first concept lokking good ,I think u work on first concept ...............
cheers.. :beer:

My Dominance War V Entry (

04 April 2011, 06:25 AM
OK so here's the final concept. Dunno about the scheme. Feet are a bit of a problem for me, might just leave it a cross between a human feet and lion feet. Maybe scale boots shaped like lion feet? hmmm.

Also the bone/rock/raw metal spikes is present only in one shoulder. Trying to portray a rawness in a berserker. Trying to design his armor/rock plates as if they are parts of his body. (
free image uploader (

04 April 2011, 10:06 AM

Just cheking the advance of the design, i think you end in a good decision, when i read berserker i immediately go for the rage.

Rage involves soma kind of rush, and plates sound for me like slow motion, so... try to avoid high plate density, just an idea.

Over the feet issue, i believe normal feets complete the idea of a human shape god, he looks good enough in that way, and of course, complementing the design with maybe those dual welding weapons that you show us in an previous concept.

Keet it up.

04 April 2011, 10:18 AM
SAweeet, looking good bro

04 April 2011, 05:04 PM
aglot89: thanks man.

VictorFornes: Thanks. I do have weapons planned for him including a dual wielded axes. the weapons rack will be in a circular formation of blades, in the shape of the CGS logo with the middle 3 white dragon-like logo as a spell-effect of sorts. The Weapons rack will be floating behind him like a halo.

04 April 2011, 06:17 AM
Started sculpting in 3d coat while im concepting the weapons rack (CGS logo). still rough. (
hosting images (

04 April 2011, 05:10 PM
Minor update in 3d coat. havent had much time :( (
image host (

04 April 2011, 07:31 AM
another small update on sculpt. aiming to have a retopo mesh by next week (
image host (

04 April 2011, 07:51 AM
refined some details a bit more and sculpted the face

04 April 2011, 03:24 PM
some more tweaks :
The version of the head on the right isnt final, its just a test to see what some textures would look like (i used the standard materials from 3d coat).

And while in between looking away from the main character, i've been dabbling in his weapons rack:

04 April 2011, 04:39 PM
another tiny sculpt update - c&c welcome on progress so far:

04 April 2011, 04:21 PM
Ok so i think i've finished the sculpt (

Shouler pelt-cape, arm chain excess, and pelvis pelt to be modelled in maya.

As usual, C&C's are welcome.

04 April 2011, 02:28 PM
Just an update - just finishing off retopo and UV
Any C&C's are welcome:

05 May 2011, 03:47 AM
fully retopo'd and testing textures in toolbag

05 May 2011, 02:08 PM
Textures almost done! crunch time! - simple skinned and posed for now and tested in toolbag with some....not to so well result (as far as animations go) (

05 May 2011, 06:53 PM
OK Folks, heres the version Im submitting to my class (since they tried to time the sumission date close to the DW5 submission date). For the official DW5 submission i still have to finish the weapons rack thats shaped like the CGS logo. Theres some skinning problems here and there (since i suck majorly at rigging and skinning) that i'll fix when i can.

So here it is in 720p: (

05 May 2011, 12:07 PM
OK So heres my final entry: ( ( ( ( (

CGTalk Moderation
05 May 2011, 12:07 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.