View Full Version : Level Design. My First steps in UDK

03-21-2011, 10:50 AM
Hi guys, i want to show you my first steps with UDK engine (

03-21-2011, 11:23 AM
Damn, that was big! Lovely stuff though.

03-21-2011, 02:06 PM
great work no doubt :)

Feels quite an MMO. I like the variation of spaces (caves, open areas, interiors, exteriors).
Will take a while to texture though, but if at least for architecture u used modular approach it will speed-up...
Looks very promissing right now, looking forward to see more progress;)

Btw, since its an mmo enviro maybe this mmo art-related article will be interesting for you (sry, its in Russian, but images r quite useful anyways plus u can always google translate - better than nothing ;)

03-21-2011, 02:35 PM
This is the first part of the map creation process, level design, for setup the environment, spaces, proportions, etc. and put some meshes for gameplay study.
The next step is to make the meshes and building more detailed with Zbrush and texturing the models.
I need much time, but there is no hurry, :wip:

03-23-2011, 09:00 PM
At around 3:16, it was like the City of Gondor!

Impressive size and detail for this map. I'm curious to see it textured, as I'm sure it would be pretty awe inspiring with solid lighting and shadowing.

03-24-2011, 03:04 PM
Fast props sketches in zbrush

03-24-2011, 03:30 PM
I like where this is going. The lion is looking a little "friendly", is this intentional?

Keep it up!

03-24-2011, 05:58 PM
I like where this is going. The lion is looking a little "friendly", is this intentional? Keep it up!

Jeje, there are only sketches, the lion idea is only a ornament for the center of the bottom right column, i make it from a plane in zbrush without any base mesh, i was only playing with the zbrush brushes.

CGTalk Moderation
03-24-2011, 05:58 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.