XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Dominance War V - Animation - Yuriy Lozitskiy - God of Atheism

03-18-2011, 04:05 PM
So i think I'll go with the demon model.

03-18-2011, 07:49 PM
Yea the Demon model is pretty sweet. Looking forward to what you come up with.

03-18-2011, 08:22 PM
here is a quick storyboard, up next is animatic.


03-21-2011, 03:51 PM
The animatic is ready. let me know if it flows well.


03-21-2011, 04:20 PM
Looking fun man, nice to see it in motion!

My only feedback would be getting a few more close up shots to really show off the scale of the God, maybe a worms eye view looking up. You have a good deal of mid to far shots, so spicing in some more intimate ones could help.

Good luck!

03-21-2011, 07:08 PM
Thanks for the input.

I've changed some of the camera work. I am also going to lower the camera in a couple of spots like you suggested, but not until I get to 3D since my drawing skills are not all there to depict those extreme angles.

Here is a reworked animatic:

03-21-2011, 10:50 PM
looking good man, waiting to see the 3d animatic.

03-21-2011, 11:50 PM
Wow great work man! Looks like so much fun!

03-22-2011, 12:10 AM
Your animatic is clear and easy understanding!
Can't wait to see the whole animation!

03-22-2011, 12:27 AM
Good animatic. I find it hard to draw lose sketches for animatics and have them read right so I'm impressed with your work.

I like to see overlapping actions that flow into new ones in animation. You see this a lot in Pixar/Dreamworks movies.

For example when he blocks the bolder shot. Maybe as he leans to his left (camera right) to block the shot, he continues his turn left 360 degrees and back hands a second boulder shot to block it, then flies off. Just the first thing that came to my head as a suggestion. :)

Look for spots where you can really multiply the amount of action and take things up a notch. Nice work!

03-22-2011, 02:10 PM
Thank you for all the input and comments. Very helpfull.
Adam-Bomb: I will definitely keep your suggestions in mind when going into the animation stage.

Here is a test walk cycle:
I still need to rig the wings and the face.

walk cycle (http://vimeo.com/21342667)


03-22-2011, 07:10 PM
good progress man, Im sure your walkcyle is to also test the rig, so in case you want crits on that walk, my sugestions is to have him walk a lot slower, Look at the size of that thing.

03-31-2011, 04:23 AM
This is very nice, loved the walk - I think you are up and running with the rig almost. just like brazz said maybe a little slower would add beauty to it!!

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