View Full Version : Dominance War V - 3D - Martin Kocisek - God of Emptiness

03 March 2011, 09:04 AM
Everything in universe is composed of conditions and therefore empty of its own nature. This god is manifestation of this emptiness of things. He can control universes by playing with conditions.

just reserving theme, will start working on this next week, good luck all. :buttrock:

03 March 2011, 01:34 AM

03 March 2011, 01:55 AM
Pretty crazy theme, very open to wild trippy visions haha. Look forward to seeing what you come up with.

03 March 2011, 11:41 AM
First thanks for comments :) and this is my sketch. I wanted capture only main shapes, because I like to invent/design stuff on the fly during modeling phase. its more fun... I'm thinking also to add strings criss crossed between his fingers to capture the web of conditions or/and some mandala shaped weapon. will start model this evening. see you all later.

03 March 2011, 07:55 PM
edit: just testing how to post images properly...

some modeling for today

03 March 2011, 07:24 PM
base mesh modeling progress

03 March 2011, 07:07 AM
That's a very interesting way of modeling. I like the likeness compared to the concept in shape and look.
Just wondering why you left some triangles?

03 March 2011, 08:02 AM
hi, thats just base mesh for high poly model. It will be fixed at the end when Ill create final low poly... btw, why interesting ? :)

03 March 2011, 08:44 AM
Ahhh I seee... hehe, at first it looked like you would have started ths body out of a plane -> moving to a box and -> adding then the final volume... but my weary eyes played tricks on me ;) anyways good start, I'd like to see what you'll add in ZBrush.

03 March 2011, 07:51 PM
arms added

03 March 2011, 02:15 PM
base mesh finished, now going for high poly. as im looking at it now, I probably played too much final fantasy lately :D

03 March 2011, 03:45 PM
Looks like me and you have the same theme.

I made my god a few weeks ago and it was between Emptiness and Nullity, and I went with Nullity. Nullity however is the absence of matter so it is the same thing as emptiness in a way.

03 March 2011, 04:11 PM
hi pavel, as you can see by date of first post I reserved and started this theme two days before you. anyway i dig your work. good luck

edit: also my type of emptiness is not absence of matter, its more like absence of reality in things... its more abstract i guess. anyway i don't think that there'll be problem with similar god names or occupations.

03 March 2011, 10:05 PM
Then we are all good!

I was looking at your model and I feel that if you want the really large arm parts, then you should balance it out by adding some large leg parts. Large feet or some large floating Armour around the legs?

03 March 2011, 02:29 PM
maybe I scale them down little...

03 March 2011, 06:37 PM
high poly started with his legs...

03 March 2011, 06:44 PM
legs almost done

04 April 2011, 06:05 PM
some progress

04 April 2011, 08:05 AM
Wow I like theese details on the legs. How did you achieve them? By using alphas from Photoshop or did you build them up in ZBrush? Did you model them?

04 April 2011, 09:56 AM
most of them I painted by hand with mask brush (you have to invert masking when done) and then used inflat on masked area.

04 April 2011, 11:06 AM
Nice details.
Sweet contrast between organic and mechanic bodyparts.
Keep it up.

04 April 2011, 11:13 AM
good work here. Have the agree, little long legs will give more stylized shape.


04 April 2011, 03:24 PM

04 April 2011, 04:36 PM
ok, high poly finished, finally proceeding to retopo and texturing

04 April 2011, 02:27 PM
normals baked, going to block colors and then finally texturing.

04 April 2011, 06:30 AM
wow, the detail is amazing

04 April 2011, 08:50 AM
thanks. btw great design on your 3d entry, thats what i would like to do myself

05 May 2011, 06:01 PM

05 May 2011, 03:27 PM
nice stuff. Are you going to retopologize this after you sculpting in zbrush?

05 May 2011, 07:33 PM
Hi, when i finished high poly i just sligthly edited low. I modeled few more details and adjusted few places so no real retopologizing.

05 May 2011, 06:28 AM
flesh (...and the power it holds:)

05 May 2011, 09:27 AM
I amazingly disturb. . .but it still amazing ! i envy your sculpt skill !

05 May 2011, 03:57 PM
thanks :)

05 May 2011, 06:04 PM
texturing progress

05 May 2011, 06:08 PM
..and some details

05 May 2011, 01:40 PM
almost done

05 May 2011, 10:31 AM
today and tomorrow will finish all entries. starting with texture sheet.

05 May 2011, 11:08 AM
not satisfied with my drawing, but this is all i have for concept sheet :)

05 May 2011, 07:52 PM
construction sheet

05 May 2011, 08:06 AM
presentation shot

05 May 2011, 08:49 PM
and final shot. good luck to all with finals. this was great experience.

05 May 2011, 09:44 PM
hello there, congratulations for completing the challenge , an other good soldier in the cgsociety team :) , good luck man!

05 May 2011, 11:01 PM
thank you, good luck to you too

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