View Full Version : Reordering Inputs Maya Issue

03 March 2011, 06:12 AM
Hello all!

I have rigged character and skinned it. Then I have done few blendshapes. When I try to animate my character and animate blend shape at the same time , my whole mesh is going to default position. I assume this is because my blend shape node is above skincluster. I try to reorder it but I cant move the blendshape node under the skincluster and I get this message :

I can only move it under the Tweak but it wont help.

Is there any solution so that I dont haev to redo the whole skinning process?

03 March 2011, 09:45 AM
Seeing ur Inputs, you have to delete the Non Deformer History. Then Pull the BS down unde the skinCluster or the skinCluster up.

03 March 2011, 02:48 PM
Thanks for replay.

I have tried that but when I delete NonDeform history I loose my mesh.

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03 March 2011, 02:48 PM
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