I've seen many ways of setting up sticky lips, using rivet with blendShapes, wires, joints, etc...
I wonder if my way is possible
Since my jaw is going to be using joint with white value on the lower lip and a nice fall off weight upon the cheek region. To achieve the same fx like sticky lips, the weight on the lower lip is going to be zero so the lower is stick to the upper lip. I'm thinking of baking the weights into 2 texture files. So, I'm going to end up with having one with sticky fx and one with none. By using layered texture and a ramp to blend between them, is it possible to do so?
thanks for all comment, excuese my English.