I have a model in 3D Studio Max 2011 64 bit. I export selected using ZBrush preset option.
Open the OBJ in Zbrush and sculpt away.
I create a displacement, and normal maps. Turn those to face the proper way in Photoshop.
Export the lower resolution model into OBJ and load it into max.
Load up a displacement map, lower the intesity to 10, Object is still blown out and loses lots of detail. Lower it more, still puffy and blown out.
Try loading a normal map, same thing.
Turn those off and just put on my Diffuse map.
The map stretches in awkward areas! It still has the same UVs I made in Max.
Delete that OBJ. Go back to ZBrush and use Decemation Master.
I decemate at 20% leaving me with 600,000 polys....and even still not enough detail when loaded into Max.
At least when I put the Diffuse map on, it only stretches in....the sculpted areas! Making my model look like crap.
Anyone got any ideas? I would love to get this together so I can make a good portfolio poece out of it.