03 March 2011, 02:48 PM
I have a character I have rigged using a biped as a base. the eyebrows are a series of bones skinned to the hed. They are linked to the head but position constrained to a series of splince controllers. These are linked to a point which is also linked to the head.
Everything works ok . I move the spline shapes to move the small bones around on the face.
However, once I reload the scene again. the bones position constraint break. I have to put the biped in and out of figure mode to make the position constraint to work properly
Any ideas whats causing this?