I'm using the Conform space warps to project a mesh on another one to rig my character's eyes (btw on my mesh i also have a morpher modifier to change the expression). But i have a little bug sometimes. The conformed mesh spikes as you can see on the picture below and i don't know why it react like this...i need to find a solution !!! Most of the time i can avoid this bug by changing a little bit the morpher's value. But on the animation i'm working at the moment, the bug appears too many times. And if i change the value a little the bug appears on others frame...
Please, please, please help me :p
any help is welcome !
edit: Here is also a video preview of the shot (it's a "slo mo" one)
>>Video preview : the bug in action<< (http://ifile.it/8gxq5t4/Hydra_bugConform.avi)