View Full Version : Blendshapes acting up! need help
03 March 2011, 06:49 PM
I am setting up blendshapes on my character's mouth witch works fine, but when i move the blendshape node under the skin cluster node parts of legs and the tail slide forward, the bones however stay still, so its the geometer moving, but when the blendshape node is on top of the skin cluster the legs and tail are not moving. Why is this happening and how do i fix it?