I never had any problems with this using Messiah v1.5.7. I just had to activate 'use predeformed points' and everything worked fine.
Now with Messiah v3.3 I can't get it right. I managed 2 activate the slider but my character morphs to its rest position with the moorph applied to it.
The Blender is after the BoneDeform in the stack. Use predeformed points is active, Morphblender is set to additive, transformed, transformed, original, original and process after transformation is active.
Why the F*/; did pmg alter those settings. Everything worked fine in the past (or am I just stupid).:curious:
Could someone please help me out.
Thanx in advance.