View Full Version : Really hard time modeling a unit from a game.

 FutureHero03 March 2011, 08:59 PMFor my latest project I decided to model a unit from a game called Rise of Legends. The unit in question is called "the Glass Cannon", and you can view it in all its 1080p glory here: http://www.youtube.com/watch?v=33qzZHpm9PQ Looks pretty cool, right? Well, the problem I'm having is modeling the main body, which is a ellipsoid segmented in various triangular pieces that orbit around each other. http://i51.tinypic.com/2lw1tns.png
Davo27
03 March 2011, 12:53 AM
I see what you mean, but what exactly is the problem. Is the problem the topology/modeling, animation or something else? Could you be a bit more specific because I would like to help.

FutureHero
03 March 2011, 05:45 AM
I see what you mean, but what exactly is the problem. Is the problem the topology/modeling, animation or something else? Could you be a bit more specific because I would like to help.

The problem is cutting the shape in various parts.

Meloncov
03 March 2011, 09:14 AM
Mesh--->Seperate

FutureHero
03 March 2011, 10:39 AM
Mesh--->Seperate
Doesn't work.

It says "sphere has only one piece. Ignored"

Bonds0097
03 March 2011, 11:08 AM
Hi there, thought I'd take a stab at this:

1. Created a spheroid with 24 sides and 11 segments.

2. I used edge connect/split/whatever you call it in Maya, to cut my middle triangle shapes.

3. I beveled in each of my triangle shapes by a small amount and then deleted the borders. You don't have to do this, you could just select your faces and copy/paste the faces to make them a separate object but I wanted to have a noticeable gap between pieces. You could stick a volumetric light in there or something for some cool effects.

4. I thickened the individual pieces and beveled in the outside faces to create a raised border. I I only modified 3 of the pieces and used radial arrays and mirrors to duplicate the geometry.

5. A quick render.

Hope that helps a little.

http://www.sithholocron.org/cgtalk/Tutorial.jpg

Bonds0097
03 March 2011, 11:42 AM
Just for fun, did a quick render with a volumetric light inside the cannon, came out kind of cool.

http://www.sithholocron.org/cgtalk/testrender02.JPG

FutureHero
03 March 2011, 01:40 PM
Hi there, thought I'd take a stab at this:

1. Created a spheroid with 24 sides and 11 segments.

2. I used edge connect/split/whatever you call it in Maya, to cut my middle triangle shapes.

3. I beveled in each of my triangle shapes by a small amount and then deleted the borders. You don't have to do this, you could just select your faces and copy/paste the faces to make them a separate object but I wanted to have a noticeable gap between pieces. You could stick a volumetric light in there or something for some cool effects.

4. I thickened the individual pieces and beveled in the outside faces to create a raised border. I I only modified 3 of the pieces and used radial arrays and mirrors to duplicate the geometry.

5. A quick render.

Hope that helps a little.

http://www.sithholocron.org/cgtalk/Tutorial.jpg

It helps alot! Thanks!

Your 24 sided sphere looks a lot better than my 12 sided one, not to mention your edge cuts look better.

FutureHero
03 March 2011, 08:26 PM
Thanks for all your help people.
Finally got it finished, and here's the result.

http://i52.tinypic.com/hv9y7q.jpg
http://i56.tinypic.com/xo3amu.jpg

Of course this means I'm gonna start animating this bastard's movements tomorrow, and with the massive pile of pieces the main body is composed of, I'm not looking forward.

Bonds0097
03 March 2011, 05:15 AM
That looks sweet, nice work. Good luck with the rigging, should be interesting. :)

CGTalk Moderation
03 March 2011, 05:15 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.

1